1 Character Modeling
1. Polygon菜单
1-1 Create Polygon Tool
1-2 Append to Polygon Tool
1-3 Combine
1-4 Split Polygon Tool
1-5 Extrude Face
1-6 Extrude Edge
1-7 Merge Edge Tool
1-8 Split Vertex Tool
2. Subdivision Surface Menu
2-1 Polygons to Subdiv
2-2 Subdiv to Polygons
2-3 Full Crease and Partial Crease Edge/Vertex
2-4 Uncrease Edge/Vertex
2-5 Mirror
2-6 Attach
2-7 Match Topology
2-8 Clean Topology
2-9 Collapse Standard
2-10 Standard Mode and Polygon Proxy Mode
2-11 Convert Selection to Face
2-12 Refine Selected Components
2-13 Expand Selected Components
2-14 Component Display Level
2-15 Component Display Filter
2-16 Displaying Subdivision Surfaces Compornents
2-17 其他等级的细节表现
2-18 定义Subdivision Surface的Smooth值
3. Quick Start Tutorial
Chapter 2_Polygons,Subdivision Surface Mapping
1. Polygon Mapping
1-1 Assign Shader to Each Projection
1-2 Create UV
1-3 Editing UVS
2. Subdivision Surface Mapping
2-1 Planar Mapping
2-2 Automatic Mapping
2-3 Layout UVS
3. UV Texture Editor
3-1 UV Snapshot
3-2 Subdivis Menu
3-3 View
3-4 Select
3-5 Image
Chapter 3_Subdivision Surface Character Modeling
1. 制作脸的基本型
2. Subdivision Surface的UV Setting
2-1 Convert to Polygons
2-2 Cylindrical Mapping的使用
2-3 UV Editing
3. 把基本脸型变形, 进行面部建模
3-1 Import Image Plan
3-2 Editing Subdivision Surface Model
3-3 用于细节的分级
3-4 Mirror Copy and Attach
4. Hand Modeling
4-1 Modeling Hand
5. 其他建模
5-1 服装的建模
5-2 其他建模
Chapter 4_NURBS Modeling
1. 对基本菜单的理解
1-1 Curve Menu(Rebuild)
1-2 Surface Menu(Birail,Loft)
1-3 Rebuild Surface
1-4 Stitch Edge Tool
1-5 Global Stitch Tool
2. 放射型(One Patch) Modeling
2-1 Face Modeling
2-2 眼睛建模
2-3 耳朵建模
2-4 利用贴图调整表面之间的曲率
3. Multi Patch Modeling
3-1 Face Modeling
3-2 Body Modeling
Chapter 5_Facial Expression
1. Using Skeleton
2. Modeling Blend Shape
2-1 脸部的肌肉结构
2-2 牙齿建模的重要性
Chapter 6_Binding Character
1. Rigid Bind
1-1 Draw Skeleton
1-2 Bind Skin
1-3 使用Edit Membership Tool以及调节CV和point的Weight值
1-4 Flexor的使用
2. Smooth Bind II
2-1 Smooth Bind Options
2-2 Edit Smooth Skin
3. Smooth Bind Example
3-1 进行Bind的准备工作
3-2 Draw Skeleton
3-3 Binding Skin
3-4Editing Skin Weight
Chapter 7_Character Setup
1. Forward Kinematics and Inverse Kinematics
1-1 Forward Kinematics
1-2 Inverse Kinematics
1-3 Switching Forward and Inverse Kinematics
2. Advance Character Setup
2-1 Using Extra Joint
2-2 IK Spline Handle的使用
2-3 Using Constraint and Cluster
2-4 脸部表情的制作
2-5 Example Character Control
2-6 Surface Deformation Tip
Chapter 8_Nonlinear Animation
1. Understanding Character
1-1 Create Character Set
1-2 Create Subcharacter Set
1-3 Attribute Deitor
1-4 Add to Character Set
1-5 Remove From Character Set
1-6 Merge Character Set
1-7 Select Character Set
1-8 Select Character Set Members
1-9 Set Current Character Set
2. Trax Editor
2-1 制作片断
2-2 片断的操作
2-3 Pose的使用
2-4 片断的输出和导入
2-5 角色贴图的输出和编辑
3.Basic Tutorial
3-1 片断的制作和编辑
3-2 使用Pose的Facial Animation
Chapter 9_Render Utility&Mapping Technics
1. Maya的Map环境
1-1 Node和Shading Network
1-2 Hypershade的活用
1-3 Shader Attribute
2. 使用Render Utility的Shading Network工作
2-1 Bump2D和Bump3D
2-2 Sample Info
2-3 Condition
2-4 Reverse
2-5 Set Range and Clamp
2-6 Stencil Utility
2-7 2D,3D Placement
2-8 Contrast
2-9 Blend Colors
2-10 Surface Luminance
2-11 Gamma Correct
2-12 Luminance
2-13 HSV to RGB,RGB to HSY
2-14 其他General Utility
2-15 Switch
3. Face Mapping
3-1 Color Map
3-2 Bump Map
3-3Specular Map
4.Mapping Technic
5. 使用Texture Reference Object的Face Mapping
2 Deep Paint 3D And Texture Weapon
1. Interface Component
2. Menu(Pull Down Menu)
2-1 File Menu
2-2 Edit
2-3 Select
2-4 Filter Menu
2-5 View Menu
3. Palette
3-1 Tool Palette
3-2 Color Palette
3-3 Command Panel
4. Texture Paint
4-1 Preset Texture Paint
4-2 Texture Paint Controls
5. Texture Weapon
6. Tutorial
6-1 Subdivision Surface UV
6-2 把模型过渡到Deep Paint
6-3 利用照片Source进行贴图
7. Multi Patch Modeling工作
3 Making a Short Animation with Maya
Chapter 1_Modeling
1. Frog Modelling
1-1 设置Modeling Pose
1-2 Modeling Frog
2. Bee Modeling
2-1 Head Modeling
2-2 Eye Modeling
2-3 Body Modeling
2-4 胳膊, 腿的建模
Chapter 2_Character Setting
1. Frog Setup
1-1 Using In-Out Mesh
1-2 Draw Skeleton
1-3 Binding Skin
1-4 Working with Flexor
1-5 Using Cluster
2. 用于Animation的Frog Setup
2-1 使用补充关节来控制骨骼
2-2 IK Handle的使用
2-3 Constraint的使用
2-4 Making Tongue Animation
Chapter 2_Character Setting
1. Frog Setup
1-1 Using In-Out Mesh
1-2 Draw Skeleton
1-3 Binding Skin
1-4 Working with Flexor
1-5 Using Cluster
2. 用于Animation的Frog Setup
2-1 使用补充关节来控制骨骼
2-2 IK Handle的使用
2-3 Constraint的使用
2-4 Making Tongue Animation
3. Bee Setup
3-1 Making Blend Shape
3-2 Draw Skeleton
3-3 Binding Skin
3-4 Working with Flexor
3-5 Create Blend Shape
4. 用于动画制作的Bee Setup
4-1 IK Handle和补充关节的使用
4-2 约束(Constraint)的使用
4-3 Set Driven Key的活用
4-4 图层的活用
Chapter 3_Animating Frog
1. Frog Keyframing
1-1 树上的动作
Chapter 4_Rendering Frog
1. Frog Mapping
1-1 UV Setting
1-2 制作纹理
1-3 Shading Character
2. Bee Mapping
2-1 利用Fur制作绒毛
3. 利用Paint Effect制作树
3-1 Basic Works
3-2 Painting Brush
3-3 Editing Brush Stroke
3-4 Fog的使用
4. 树叶的贴图
5. Using Depth of Field