第一章 MODEL (建模)模式详解
1.1快速认识SOFTIMAGE 3D
1.2MODEL(建模)模式命令详解
Get
Get->Scene
Get->Element
Get->DB Manager
Get->DB Exchange'
Get->Substitution
Get->Substitirtion ->Down/Up
Get->Text
Get->Primitive
Get->Primitive->Circle
Get->Primitive->Arc
Get->Primitive->Spiral
Get->Primitive->Square
Get->Primitive->Cube
Get->Primitive->Sphere
Get->Primitive->Cylinder
Get->Primitive->Cone
Get->Primitive->rorus
Get->Primitive->Tetrahedron
Get->Primitive->Octahedron
Get->Primitive-> Icosahedron
Get->Primitive->Dodecahedron
Get->P->imitive->Grid
Get->Prmitive->Null
Get->Scene(Latestvers.)
Save
Save->Scene
Save->Selected Models
Save->Selected Elements
Duplicate
Duplicate->nmmediate
Duplicate->Repetition
Duplicate->From Animation
Duplicate->Instance
Duplicate->nstance Repetition
Duplicate->Instance From Animation
Duplicate->Expand
Duplicate->Expand All
Duplicate->Swap
Dup 1 i cate->Setup
Delete
Delete->Selection
Delete->All
Show
Show->Point
Show->Line
Show->Centre
Show->Null
Show->No->nal
Show->Tag
Show->Link
Show->Cone
Show->Lattice
Show->Polygon
Show->Edge Flags
Show->Surface
Show->Skeleton
Show->Controls
ShoT->Modified Area
Show->Point (Unselected
Show->ine (Unselected)
Show->Tag (Unselected)
Show->one (Unselected)
Info
Info->Selection
Info->Scenf,
Info->Elements
Info->Textures
Info->Points
Info->Fcurve Buffer
Info->Distance
Info->Intersection
Info->Supra Keys
Info->ser Swift Keys
Info->cFcurve
Info->Mental Ray
Display
Display->ide
Display->Bounding Box
Display->Ghost
Draw
OTsw->Curve
Draw->Polygon
Draw->Open/Close
Draw->Extract
Draw->Convert to Face
Draw->Attach Hole
Draw->Merge Curves
Draw->Cut
Draw->Merge Surfaces
Draw->Zip Surfaces
Draw->Drafting
Draw->Detach/Delete Hole
Draw->Project on NURBS Surface
Draw->rim NURBS Surface
Draw->Delete Projected Curves
Draw->Delete Trim Curves
Meta-Clay
Meta-Clay->Setup
Meta-Clay->Add Element
Meta-Clay->Add System
Meta-Clay->Turn ON Surfaces
Meta-Clay->urn OFF Surfaces
Meta-Clay->Show influence
Meta-Clay->Fast interaction
Meta-Clay->Grouping
Meta-Clay ->Save System Shape
Meta-Clay ->Pick System Shape
Meta-Clay->Preserve Volume
Meta-Clay->Convert to Polygon
Meta-Clay->Read Metaball File
Surface
Surface->Extrusion
Surface->Revolution
Surface->Skin
Surface->Four-S i ded
Edit
Edit->Move Point
Edit->Delete Point
Edit->Add Point
Edit->Coordinate
Edit->NURBS Weight
Edit->Move Tag Only
Edit->Proportional
Edit->Proportional Setup
Tag
Tag->Points
Tag->Rect
Tag->All
Tag->Clear
Tag->^nverse
Tag->Set Cluster
Tag->Cluster List
Effect
Effect->Rounding
Effect->lane Clipping
Effect->Freeze
Effect->nverse
Effect->Bevel
Effect->Convert
Effect->Randomize
Effect->Synimetry
Effect->Cleanup
Effect->Subdivision
Effect->Merge
Effec'->^AlignBent
Effect->0rder
Effect->Curve Controls
Effect->Recompute Normal
Effect->Reparameterization
Effect->Custom
Boolean
Boolean->Static
Boolean->Ani^^lation
Boolean->Info Animation
Lattice
Lattice->Node/Branch
Deformation
Deformation->by Curve/by Surface
Polygon
Polygon-->Vertex
Polygon->Edge
Polygon->Polygon
Polygon->Select by Tag Vertex
Polygon->Selecf by Rectangle
Polygon->Select by Raycasting
History
History->ndo
History->Redo
History->Dispose
History->Setup
Preferences
Preferences->Hierarchy Compensation
Preferences->ierarchy Manipulation
Preferences->Continuous Rotation
Preferences->Interactive Update
Preferences->Increments
Preferences->Classic Scaling
Preferences->Right-Handed Surface
Preferences->Busy Cursor
Preferences->Zoom on Cursor
Preferences->Mouse
Preferences->Desktop Colours
Preferences->Create Modelling Relation
Preferences->Animation
Preferences->Auto Save
Preferences->Setup File
Preferences->Keyboard Setup
Camera
Camera->Frame Selection
Camera->Frame All
Camera->Rect Zoom
Canlera->Zoom
Camera-Orbit
Camera->Tracking
Camera->Dolly Dolly
Cffloera->Roll
Caaiera->Show Camera
CBlaera->Select Camera
Camera->Select interest
Camera->Settings
Camera->Picture Format
Camera->Reset
Camera->To Origin
Light
Light->Define
Light->Edit
Light->Associate/Disassociate
scaLex/y/z
Rotx/y/z
TransX/Y/Z
Single
Multi
Select
Select ->Toggle Mode
Select ->Select Mode
Select ->Unselect Mode
Select ->All
Select ->Cllear
Select ->Toggle
Select ->Set Named Selection
Select ->Multi-Node
Parent
Cut
第二章 MOTJON (运动)模式详解
FcrvSelect
FcrvSelect->Clear
FcrvSelect->bject
FcrvSelect->Object->All
Fc^vSelect->Object->Scaling
FcrvSelect->Object->Rotation
FcrvSelect->Object-> Translation
FcrvSelect->Object->Explicit Translatioi
FcrvSelect->Object->Shape
FcrvSelect->Object->Shape Weights
FcrvSelect->bject->Cluster
FcrvSelect->bject->luster Weights
PcrvSelect->Object->Node Lattice
FcrvSelect->Object-> Node Curve Defonnation
FcrvSelect->Object->Node Surface
Deformation
FcrvSelect->Object->Branch Lattice
FcrvSelect->Object->Branch Curve
Deformation
FcrvSelect->Object->Branch Surface
Deformation
FcrvSelect->Object->Node Visibility
FcrvSelect->Object->Branch Visibility
FcrvSelect->Object->Velocities
FcrySelect->Object->Accelerations
FcrvSelect->Object->Branch Matte
FcrvSelect->Object->Node Matte
FcrvSelect->Camera
FcrvSelect->Camera-> All
FcrvSelect->Camera-> Position
FcrvSelect->amera->Interest
FcrvSelect->Camera->Roll
FcrvSelect->lamera->Field of View
FcrvSelect->Camera->Near
FcrvSelect->Camera->Far
FcrvSelect->amera->Auto Focus
FcrvSelect->Camera->Custom Focus
FcrvSelect->amera->Visibility
FcrvSelect->Cainera->Proj. Plane
FcrvSelect->Light
FcrvSelect->Light-> All
FcrvSelect->Light-> Position
FcrvSelect->Light-> Interest
FcrvSelect->Light-> Cone Angle
FcrvSelect->ight->Spread Angle
FcrvSelect->Light->Colour
FcrvSelect->Light->Falloff Start
FcrvSelect->Light->Falloff End
FcrvSelect->Light->Umbra
FcrvSelect->Light->Visibility
FcrvSelect->Material
FcrvSelect ->Material->All
FcrvSelect->Material->Ambient
PcrvSelect ->Material->Diffuse
FcrvSelect ->Material->Specular
FcrvSelect ->Material->Specular Decay
FcrvSelect ->Material->Reflectivity
FcrvSelect ->Material->Transparency
FcrvSelect ->Material->Refractive Index
FcrvSelect ->Material->Static Blur
FcrvSelect->2D Texture Global/Local
FcrvSelect->2D Texture Global/Local->All
FcrySelect->2D Texture Global/Local->
Blending
FcrvSelect->2D Texture. Global/Local->
Ambient
FcrvSelect->2D Texture Global/Local->
Diffuse
FcrvSelect->2D Texture Global/Local->
Specular
FcrvSelect->2D Texture GIobal/Local->
Reflectivity
FcrvSelect->2D Texture Global/Local->
Transparency
FcrvSelect->2D Texture Global/Local->
Roughness
FcrvSelect->2D Texture Global/Local->
Reflection Mapping
FcrvSelect->2D Texture Global/Local->Refl
Map Rotation
FcrvSelect->2D Texture Global/Local-> Scale
FcrvSelect->2D Texture Global/Local->V Scale
FcrvSelect->2D Texture Global/Local->U
Offset
FcrvSelect->2D Texture Global/Local->v
Offset
FcrvSelect->D Texture Global/Local->
Support Rotation
FcrvSelect->2D Texture Global/Local->
Support Scaling
FcrvSelect->D Texture Global/Local->
Projection Center
FcrvSelect->3D Texture Globa1/Local
FcrvSelect->3D Texture Globa1/Local-> All
FcrvSelect->3D Texture Global/Local->
Spacing
FcrvSelect->3D Texture Global/Local-> Angle
FcrvSelect->3D Texture Global/Local->
Strength
FcrvSelect->3D Texture Global/Local-> Power
FcrvSelect->3D Texture GlobalLocal->
Blending
FcrvSelect->3D Texture Global/Local->
Ambient
FcrvSelect->3D Texture Global/Local->
Diffuse
FcrvSelect->3D Texture Global/Local->
Specular
FcrvSelect->3D Texture Global/Local->
Reflectivity
FcrvSelect->3D Texture Global/Local->
Transparency
FcrvSelect->3D Texture Global/Local->
Roughness
FcrvSelect->3D Texture Global/Local-> Factor
2 to 4
FcrvSelect->3D Texture Global/Local-> Colour
1 to 5
FcrvSelect->3D Texture Global/Local->
Scaling
FcrvSelect->3D Texture Globa1/Local->
Rotation
FcrvSelect->3D Texture Global/Local->
Translation
FcrvSelect->Wave
FcrvSelect->Wave->All
FcrvSelect->Wave->Scaling
FcrvSelect->Wave->Rotation
FcrvSelect->Wave->Translation
FcrvSelect->Wave->Explicit Translation
FcrvSelect->Wave->Decay
FcrvSelect->Wave->Spread
FcrvSelect->Dynamics
FcrvSelect->Dynalnics->All
FcrvSelect->Dynamics->Transition Curve
FcrvSelect->Dynamics->Root Position
Constraint
FcrvSelect->Dynaniics->Elasticity
FcrvSelect->Dynamics->Static Roughness
FcrvSelect->Dynamics->Kinetic Roughness
FcrvSelect->Quick Stretch
FcrvSelect->Quick Stretch->All
FcrvSelect->Quick Stretch->Maximum
Deformation
PcrvSelect->Quick Stretch->Sensitivity
FcrvSelect->Meta-Clay
FcrvSelect->Meta-Clay->All
FcrvSelect->Meta-Clay->Weight
FcrvSelect->Meta-Clay->Superquadric
Exponents
FcrvSelect->Depth-Fading
FcrvSelect->Depth-Fading->All
FcrvSelect->Depth-Fading->Sta.rting Distance
FcrvSelect->Depth-Fading->Ending Distance
FcrvSelect->Depth-Pading->Colour
FcrvSelect->Depth-Fading->Transparency
FcrvSelect->Layer Fog
FcrvSelect->Layer Fog ->A11
FcrvSelect->Layer Fog ->Starting Distance
FcrvSelect->Layer Fog ->Ending Distance
FcrvSelect->ayer Fog ->Colour
FcrvSelect->Layer Fog ->Density
FcrvSelect->Layer Fog ->Base
FcrvSelect->Layer Fog ->Thickness
FcrvSelect-Xustom
FcrvSelect->Clear Mode
FcrvSelect->Branch Mlode
FcrvSelect->Options
FcrvSelect->Options->Draw Slopes
FcrvSelect->Options->Pick Slopes
FcrvSelect->Opti.ons->Show Fcv Groups
FcrvEdil
FcrvEdit->Edit Key Point
FcrvEdit->Slope Management
FcrvEdit->nterp Management
FcrvEdit->nterp Mode
FcrvEdit->Interp Mode ->Constant
FcrvEdit->Interp Mode ->Linear
FcrvEdit->Interp Mode ->Spline
FcrvEdit->Interp Mode ->Slope 0
FcrvEdit->nterp Mode ->Plateau
FcrvEdit->Extrap Mode
FcrvEdit->Extrap Mode->Constant
FcrvEdit->Extrap Mode->Gradient
FcrvEdit->Extrap Mode->Cycle
FcrvEdit->Extrap Mode->Freeze Cycle
FcrvEdit->Set Key
FcrvEdit->Edit Fcurve
FcrvEdit->Edit Tag Key Points
FcrvEdit->ag Key Points
FcrvEdit->ag Key Points-> Point/Rect
FcrvEdit->Tag Key Points-> All
FcrvEdit->Tag Key Points-> Clear
FcrvEdit->Tag Key Points-> Inverse
FcrvEdit->ag Key Points->DelLock Key Points
FcrvEdit->Copy/Paste Fcurve Segment
FcrvEdit->Copy/Paste Tagged Keys
FcrvEdit->Copy/Paste Object Keys
FcrvEdit->Set Keys on Frames'
FcrvEdit->Set Rotation Continuity
FcrvEdit->Convert to Raw Fcurve
FcrvEdit->Fit Spline to Fcurve'
FcrvEdit->Snapshot Fcurve
FcrvEdit->Swap Fcurve
FcrvEdit->Expression
FcrvCopy
FcrvCopy->Object
FcrvCopy->Light
FcrvCopy->Material
FcrvCopy->2D Texture Global
FcrvCopy->2D Texture Local
FcrvCopy->3D Texture Global
FcrvCopy->3D Texture Local
FcrvCopy->Dynamics
FcrvCopy->Quick Stretch
FcrvCopy->Meta-Clay
FcrvCopy->Associate Anim/Disassociate Anim
Path
Path->Pick Path
Path->Pick Trajectory
Path->Substitute
Path->Timing
Path->Show/Hide
Path->Show AliyHide All
Path->Conv. to Path Transl
Path->Conv. to Expl.Transl
Path->Conv. to Trajectory
Plot
Plot->rajectory
Plot->Explicit Trans. Fcvs
Plot->Rotation Fcvs
Plot->Shape
Plot->elocities & Accel
Effects
Effects->ave
Effects->Wave->Create
Effects->ave->Edit
Effects->Wave->Attach
Effects->Wave->Freeze
Effects->Wave->Change Profile
Effects->Wave->Detach
Effects->Flock Animation
Effects->ustom
Effects->Custom-> Edit Parameters
Effects->Custom-> Freeze Effect
Effects->Custom-> Detach Effect
Effects->Custom-> Re-Attach Effect
Shape
Shape->Shape List
Shape->Select Key Shape
Shape->Shape Interp
Shape->Shape Interp->Linear Interp
Shape->Shape Interp->Cardinal Interp
Shape->Shape Interp->Weight Interp
Shape->Set Cluster
Shape->Cluster List
Shape->Save Cluster Key
Shape->Cluster Keys
Shape->Cluster Keys->Next Key
Shape->Cluster Keys->Previous Ke
Shape->Cluster Keys->Remove Key
Shape->Cluster Interp
Shape->Remove All Cluster Anim
Lattice
Lattice-> Next Key
Lattice-> Previous Key
Lattice-> Remove Key
Keyframe
Keyframe->Free-Form
Keyframe->Keyframe
Keyfra]ne->Key Path
Keyframe->Next Keyframe
Keyframe->Previous Keyframe
Keyframe->nlock Keyframe
Keyframe->Delete Keys
FcrvReset
Constraint
Constraint->Position
Constraint->Orientation
Constraint->Direction
Constraint->Scaling
Constraint->Bounding Plane
Constraint->Show Direction
Constraint->Position Limits
Constraint->Rotation Limits
Constraint->Tangency
Constraint->Normal to Surface
Constraint->Object to Cluster
Constraint-> Cluster to Object
Constraint->Cluster Centre
Constraint->wo Points
Constraint->Three Points
Constraint->Up Vector
Constraint->Relax
Channel
Channel->Channel Setup
Channel->Connection Setup
Channel->Calibration
Channel->Calibration->Calibrate
Channel->Calibration->Reset Selected
Channel->Calibration->Reset All
Channel->Channel Run
Channel->Channel Run->Frame l/0
Channel->Channel Run->Sequence I/0
Channel->Channel Run->Fas Sequence l/O
Channel->Channel Run->Capture
Channel->Channel Run->Control
Channel->Channel Run->Display Refresh Rate
Channel->Channel Run->Supra Keys Enabled
Channel->Take Recording
Channel->Take Recording-> Run
Channel->ake Recording-> Setup
Channel->Activate Selection
Channel->Deactiva晅e Selection
Channel->opy Fcurve Connections
Channel->Reset All
Channel->Get Channel Setup
Channel->Save Channel Setup
Channel->Get Motion File
SaveKey
SaveKey->Object
SaveKey->Branch
SaveKey->Camera
SaveKey->L i ght
SaveKey->Wave
PlayControl
Sequence
Update
Expressions
Expressions->Edit
第三章 ACTOR (角色)模式详解
Skeleton
skeleton->Draw 2D Chain
Skeleton->Draw 3D Chain
Skeleton->Move Joint
Skeleton->Move Branch
Skeletdn->Toggle Effector Rotation
Skeleton-->Toggle 2D/3D
Skeleton->Preferred Axis Cns
Skeleton->Up Vector Cns
Skeleton->Automatic Preferred Axis Cns
Skeleton->Automatic Up Vector Cns
Skeleton->Show Critical Zone
Skeleton->Group as Skeleton
Skeleton->Reset Actor
Constraint
Dynamics
Dynamics->OPtion Setup
Dynamics->Physical Properties
Dynamics->Joint Properties
Dynamics->Remove Properties
Simulate
Simulate->Save Start/End
Simulate->Simulate (automatic)
Simulate->Simulate (from current frame)
Simulate->Stabilize
Simulate->Freeze Simulation
Simulate->nfreeze Simulation
Simulate->Delete Simulation
Simulate->Delete Transition Curve
Qstretch
QStretch->Setup
Qstrech ->Get Controls
QStretch->Relax
Control
Control->Get Special Control
Control->Get Special Control->Gravity
Control->Get Special Control->Force
Control->Get Special Control->Wind
Control->Get Special Control->Fan
Control->Get Special Control->Nail
Control->Select
Control->Relax
Control->Flash Controls
Collisions
Collisions->Select ( Bsphere) Obstacle
Collisions->Select ( Bplane)Obstacle
Collisions->Select (Bbox) Obstacle
Collisions->Relax
Collisions->Flash Obstacles
Skin
Skin->Automatic Envelope
Skin->Local Envelope
Skin->Global Envelope
Skin->Rigid Envelope
Skin->Envelope Assignment
Skin->Envelope Assignment->Show Vertices
Skin->Envelope Assignment->Clour Skeleton
Skin->Envelope Assignment->Colour Joint
Skin->Envelope Assignment->Bounding Model
Skin->Envelope Assignment->Modify Weights
Skin->Envelope Assignment->Reassign
Manually
Skin->Deformation Parameters
Skin->Deformation Parameters->Inner Side/
Outer Side
Skin->Deformation Parameters->Joint Area
Skin->Deformation Curves
Skin->Fast Interaction
History
History->ndo
History->Redo
History->Dispose
History->Setur
第四章 HATTER (材质) 模式详解
Material
Mat.Oper
Mat_Oper->Associate/Disassociate
Mat_Oper->Set Current
Mat_Oper->Copy Mat
Mat-Oper->ptinimize All
Mat_0per->0ptimize Selected
Texture
Texture->3D Global/3D Local
Texture->2D Global/2D Local
Paint
Atmosphere
Atmosphere->Depth-Fading
Atinosphere->Ambience
Atmosphere->Layer Fog
Preview
Preview->Selection
Preview->All
Preview->Subregion
Preview->Setup
Render
Polygon
Polygon->Select by Tag Vertex
Polygon->Select by Rectangle
Polygon->Select by Raycasting
Polygon->Select All
Polygon->nselect All
Polygon->oggle All
Polygon->Current Material
Polygon->Previous Material
Polygon->Next Material
Polygon->Assign New Material
Polygon->Assign Current Material
Polygon->Automatic Colourize
Polygon->Automatic Texture
EdgeFlag -
Edge_Flag->Select/Rect Select
geJ->Fag->Jidden/Rect Hidden
Edge_Flag->Visible/Rec1; Visible
Edge_Flag->Discontinuity/Rect Discontinui
第五章^S* TOOLS (工具)模式详解
picture
Line
Line->Show File
Line^Show Sequence
Line->Information
Effects
FlipBool
Composite
Output
Output->PostScript
Output->Setup
Output->PostScript Playback
Autotrace
Emergency Reset
Hidder->Line
Import
Import->Images
Import->0bjects
Export
Export-〉Images
Export->Objects
Export->saturnExport
Video
Video->Abekas
Video->Abekas->Record
Video->Abekas->Grab
第六章 SOFTIMAGE3D界面介绍
第七章 SOFTIMAGE3D粒 子介绍
附录A NatureFX插件
附录B RenderWorld的界面介绍
附录C 缩短着色时间(针对MentalRay方式)
附录D Softimage3D3.8新增功能介绍