Character Modeling
01 Surface建模_制作脸部
02 Nurbs建模_头像的建模和贴图
Character Animation
03 Character Setting(1)利用Motion Capture的Data角色动画
04 Character Setting(2)sone的功能和IK Solver
05 Character Seting(3)Puppet Setup
06 Character Setting(4)Control Point的制作和Skinning
07 Character Setting(5)骨架的设置和皮肤的绑定
finalRender
08 finalRender关于finalRender
Plug-in&Technic
09 Plug-in(1)_SimCloth的应用
10 Plug-in(2)_Shag:Hair的应用
11 Plug-in(3)_纹理图层
12 Technc(1)_3ds max的插件--Toon Shader的应用
13 Technic(2)_3ds max中实用的脚本和插件
MAYA制作现场
Character Modeling
14 脸部建模
Shading&Mapping
15 MAYA中的实际渲染方式和有效的场景演示
16 有效的光源和阴影效果, 整体的场景演示
17 UV贴图
MEL
18 MEL(1)_MEL ALGORITHM
19 MEL(2)_从CV阵列操作中解放(1)
20 MEL( 3)_从 CV阵列操作中解放(2)
21 MEL( 4)_从 CV阵列操作中解放(3)
22 MEL(5)MEL CPS(Connect Poly Shape Ver2.3)
Animation
23 Camera Animation(1)_Camera Animation基础知识
24 Camera Animation(2)_应用MoCap Data的动画
25 Camera Animation(3)利用Motion Capture Data的角色动画
Cioth&Fur
26 Cloth_MAYA_Cloth
27 Fur_用Fur制作头发
28 Cloth_Animation&Cloth
Game Design
29 3O Game Level Design(1)
30 3D Game Level Design(2)
31 3D Game Level Design(3)