Preface to Chinese Reader
Foreword
Preface
Part I Questioning Software Engineering
1 Understanding Software Engineering
The Paradox of Software Engineering
The Modem Definition of Software Engineering
Is Software Engineering a Good Choice for Your Project?
2 The Problems with Software Engineering
Can Software Development Be Made Systematic
and Quantified?
The Hazards of the Good Enough Software Approach
What Is the Alternative to Software Engineering?
3 Understanding Software Development
Software as Capital
Does the Division of Labor Work for Software
Development?
One Size Does Not Fit All
Finding a More Applicable Metaphor Than
Software Engineering
4 Finding a Better Metaphor Than Software
Engineering
The Craft of Software Development
Parallels with Traditional Craftsmanship
The Resurgence of the Craft of Software Development
Part 2 Software Craftsmanship
5 Putting People Back into Software Development
Craftsmanship Is About Getting Better at Software
Development
Craftsmanship Encourages Developers to Write Great
Software
A Call to Arms
6 Craftsmanship Is the Opposite of Licensing
Craftsmanship Is Personal
Licensing Is an Illusion
Craftsmanship Focuses on the Individual
Part 3 Implications of Software Craftsmanship
7 How Craftsmanship Affects the Users of Systems
Software Craftsmanship Works Because Software Is
Easy to Copy
Craftsmen Have a Different Relationship with Their Users
Great Software Deserves to Be Signed
Craftsmen Need Demanding Users
Software Craftsmanship Leads to Collaborative
Development
8 Customers Have a Different Relationship
with Craftsmen
Setting Realistic Delivery Dates
Exposing the Fallacy of Good Enough Software
Allowing Software Craftsmen to Take Credit for Their Work
Start Exploiting the Difference in Productivity Between
Developers
But How Do We Know How Good a Developer Really Is?
Customers Make a Cost/Quality Trade-offWhen
Choosing Craftsmen
Customers Have Long Term Relationships with
Software Craftsmen
Customer Interests Are Aligned with the Interests of
Software Craftsmen
9 Managing Craftsmen
Software Craftsmen Are Not Hired Hands
Good Developers Are More Valuable Than Their Managers
Software Craftsmen Have a Different Relationship with
Their Managers
Managing Great Developers Is a Pleasure and a Privilege
Software Craftsmen Like Creating Applications
Managing Software Craftsmen Is Different
Software Craftsmen Push for What They Need
10 Becoming a Software Craftsman
Software Craftsmanship Is a Rejection of Narrow
Specialization
Craftsmanship Requires Dedication
How Does a Person Become a Software Craftsman?
The Craft Tradition Has Endured for Centuries
11 Mastering the Craft
What Does a Master Software Craftsman Look Like?
Use Your Old-timers
Mastery Implies the Use of Stable Technologies
Developing Mastery Takes Time
Mastery Implies Taking Responsibility for Passing on
the Craft
12 Apprentice Developers
We Must Reverse the Decline in the Quality of Developer
Training
Becoming an Apprentice Is a Significant Step
Apprenticeship Instills Lifelong Learning
The Role of Apprentices
An Apprentice.ship Is a Significant Investment of Time
and Energy
13 Journeymen Developers
Where Journeymen Fit in the Craft Tradition
Journeymen Developers
Journeymen Are Focused on Delivering Applications
Journeymen Play a Key Role in Software Craftsmanship
Part 4 Repositioning Software Engineering
14 Software Engineering Projects
Software Engineering Is Designed for Large Systems
Projects
Software Engineering Projects Are Diverse and Varied
15 Hazards of the Software Engineering Metaphor
You Cannot Do Software Engineering on a Low Budget
Software Engineering Encourages Scientific Management
Software Factories: The Production Line for Software
Reuse over Time Is Hazardous
The Myth of the Standardized Software Development
Process
Software Engineering Forces Us to Forget the Individual
We Need More Variety in Our Development Processes,
Not Less
16 Learning from Software Engineering
Size and Complexity Matter
Applications Need to Be Well Structured
Change Can Be Expensive Unless You Allow for It
Communication Inside the Team and with Users Is Crucial
Producing Accurate Estimates Is Very Expensive
Part 5 What to Do on Monday Morning
17 Experience--The Best Indicator of Project Success
Choose Software Craftsmen Based on Their Reputations
Evaluate Craftsmen Based on Their Reputations
and Portfolio
Auditioning a Software Craftsman
Let Your Software Craftsman Pick the Rest of the
Development Team
Collaborative Development
Avoid Bleeding-Edge Technology If At All Possible
Paying for Experience
Be Prepared to Be Amazed
18 Design for Testing and Maintenance
Think Applications, Not Projects
Maintenance Teams Should Refuse to Accept Bad
Applications
Design for Maintenance
Software Craftsmen Prefer Nonproprietary, Open
Source Tools
Great Software Is Global
Software Craftsmen Need to Fight Back Against
Planned Obsolescence
Great Software Needs to Be Given a Great User Interface
Maintainable Software Is Easy to Diagnose
The Hazards of Outsourcing
You Can Still Use Outside Craftsmen to Create Your
Application
Maintenance Is the Most Important' Part of the Life of
Any Application
Not All Software Has to Be Maintainable
Design for Testing and Maintenance Is Not Rocket Science
19 Perpetual Learning
Creating a Learning Environment
Mastering the Craft of Software Development
Choose Training Courses Very Carefully
Encourage Your People to Be Visible in the Software
Development Community
Becoming a Reflective Practitioner
Epilogue
Acknowledgments
Index