Preface
Why We Wrote This Book
What This Book Is About
Who Should Read This Book
Conventions Used
How This Book Is Organized
How to Use This Book
Companion Web Site
Acknowledgments
Introduction
Why Patterns?
History of the Patterns Movement
Basic Concepts in Patterns
Software Abstraction and Reuse
Summary
Part One: Commonly Used Patterns
Chapter 1: Creational Patterns
Introduction to Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Chapter 2: Behavioral Patterns
Introduction to Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Visitor
Template Method
Chapter 3: Structural Patterns
Introduction to Structural Patterns
Adapter
Bridge
Composite
Decorator
Facade
Half-Object Plus Protocol (HOPP)
Proxy
Chapter 4: System Patterns
Introduction to System Patterns
Model-View-Controller (MVC)
Session
Worker Thread
Callback
Successive Update
Router
Transaction
Part Two: Patterns in the
Java Programming Language
Chapter 5: Introduction to Java Programming
Language Patterns
Chapter 6: Java Core APIs
Event Handling
JavaBeans
AWT and Swing - The Graphical User Interface APIs
Collections Framework
Input-Output (I/O)
Reflection
Chapter 7: Distributed Technologies
Java Naming and Directory Interface (JNDI)
JDBC
RMI
CORBA
Chapter 8: Jini and J2EE Architectures
Jini
Java 2, Enterprise Edition (J2EE)
Servlets and JSPs
Enterprise JavaBeans
Appendix A: Full Code Examples
System Requirements
Creational Pattern Code Examples
Abstract Factory
Builder
Factory Method
Prototype-
Singleton
Chain of Responsibility
Command
Interpreter
Iterator~
Mediator,
Memento
Observer
State
Strategy
Visitor
Template Method
Adapter
Bridge
Composite
Decorator
Facade:
Flyweight
Half-Object Plus Protocol (HOPP)
Proxy
Model-View-Controller (MVC)
Session
Worker Thread,
Callback
Successive Update
Router
Transaction
Appendix B: Bibliography
Index