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软件工程面向对象和传统的方法(英文版·第7版)

软件工程面向对象和传统的方法(英文版·第7版)

定 价:¥59.00

作 者: (美)Stephen R.Schach
出版社: 机械工业出版社
丛编项: 经典原版书库
标 签: 教材 软件工程

ISBN: 9787111208228 出版时间: 2007-02-01 包装: 平装
开本: 170*242 页数: 618 字数:  

内容简介

  本书对软件工程的基础知识(包括面向对象和传统的方法)进行了严谨和全面的介绍,是软件工程领域的经典著作,被加州大学伯克利分校等180多所美国高校选作教材,至今已是第7版。本版中着重扩展了敏捷过程和开源软件的内容,并更新了案例研究和大量习题。. 本书共分两大部分:第一部分介绍基本的软件工程理论;第二部分讲述更实用的软件生命周期。作者采用这种独特的、极具可读性的组织方式,使学生和广大读者能够更加系统地学习软件工程的相关知识。

作者简介

  StephenR.Schach,1972年获魏兹曼科学院物理学理科硕士学位,1973年获开普敦大学应用数学博士学位,目前是美国范德比尔特大学计算机科学和计算机工程副教授.他的研究兴趣主要集中在软件工程领域,特别是对软件维护与开源软件的实验分析有深入研究.他著有多部软件工程.面向对象软件工程.面向对象系统分析与设计方面的教材....

图书目录

Preface.  
PART ONE INTRODUCTION TO SOFTWARE ENGINEERING  
Chapter 1 The Scope of Software Engineering  
Learning Objectives  
1.1 Historical Aspects  
1.2 Economic Aspects  
1.3 Maintenance Aspects  
1.4 Requirements, Analysis, and Design Aspects  
1.5 Team Development Aspects  
1.6 Why There Is No Planning Phase  
1.7 Why There Is No Testing Phase  
1.8 Why There Is No Documentation Phase  
1.9 The Object-Oriented Paradigm  
1.10 The Object-Oriented Paradigm in Perspective  
1.11 Terminology  
1.12 Ethical Issues  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 2 Software Life-Cycle Models  
Learning Objectives  
2.1 Software Development in Theory  
2.2 Winburg Mini Case Study  
2.3 Lessons of the Winburg Mini Case Study  
2.4 Teal Tractors Mini Case Study  
2.5 Iteration and Incrementation  
2.6 Winburg Mini Case Study Revisited  
2.7 Risks and Other Aspects of Iteration and Incrementation  
2.8 Managing Iteration and Incrementation  
2.9 Other Life-Cycle Models  
2.10 Comparison of Life-Cycle Models  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 3 The Software Process  
Learning Objectives  
3.1 The Unified Process  
3.2 Iteration and Incrementation within the Object-Oriented Paradigm  
3.3 The Requirements Workfiow  
3.4 The Analysis Workflow  
3.5 The Design Workflow  
3.6 The Implementation Workflow  
3.7 The Test Workflow  
3.8 Postdelivery Maintenance  
3.9 Retirement  
3.10 The Phases of the Unified Process  
3.11 One- versus Two-Dimensional Life-Cycle Models  
3.12 Improving the Software Process  
3.13 Capability Maturity Models  
3.14 Other Software Process Improvement Initiatives  
3.15 Costs and Benefits of Software Process Improvement  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 4 Teams 104  
Learning Objectives  
4.1 Team Organization  
4.2 Democratic Team Approach  
4.3 Classical Chief Programmer Team Approach  
4.4 Beyond Chief Programmer and Democratic Teams  
4.5 Synchronize-and-Stabilize Teams  
4.6 Teams for Agile Processes  
4.7 Open-Source Programming Teams  
4.8 People Capability Maturity Model  
4.9 Choosing an Appropriate Team  
Organization  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 5 The Tools of the Trade  
Learning Objectives  
5.1 Stepwise Refinement  
5.2 Cost-Benefit Analysis  
5.3 Software Metrics  
5.4 CASE  
5.5 Taxonomy of CASE  
5.6 Scope of CASE  
5.7 Software Versions  
5.8 Configuration Control  
5.9 Build Tools  
5.10 Productivity Gains with CASE Technology  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 6 Testing  
Learning Objectives  
6.1 Quality Issues  
6.2 Non-Execution-Based Testing  
6.5 Execution-Based Testing  
6.4 What Should Be Tested?  
6.5 Testing versus Correcmess Proofs  
6.6 Who Should Perform Execution-Based Testing?  
6.7 When Testing Stops  
Chapter 7 From Modules to Objects  
Learning Objectives  
7.1 What Is a Module?  
7.2 Cohesion  
7.3 Coupling  
7.4 Data Encapsulation  
7.5 Abstract Data Types  
7.6 Information Hiding  
7.7 Objects  
7.8 Inheritance, Polymorphism, and Dynamic Binding  
7.9 The Object-Oriented Paradigm  
Chapter 8 Reusability and Portability  
Learning Objectives  
8.1 Reuse Concepts  
8.2 Impediments to Reuse  
8.3 Reuse Case Studies  
8.4 Objects anct Reuse  
8.5 Reuse during Design  
8.6 Reuse and Postdelivery Maintenance  
8.7 Portability..  
8.8 Why Portability?  
8.9 Techniques for Achieving Portability  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 9 Planning and Estimating  
Learning Objectives  
9.1 Planning and the Software Process  
9.2 Estimating Duration and Cost  
9.3 Components of a Software Project Management Plan  
9.4 Software Project Management Plan Framework  
9.5 IEEE Software Project Management Plan  
9.6 Planning Testing  
9.7 Planning Object-Oriented Projects  
9.8 Training Requirements  
9.9 Documentation Standards  
9.10 CASE Tools for Planning and Estimating  
9.11 Testing the Software Project Management Plan  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
PART TWO THE WORKFLOWS OF THE SOFTWARE LIFE CYCLE  
Chapter 10 Requirements  
Learning Objectives  
10.1 Determining What the Client Needs  
10.2 Overview of the Requirements Workflow  
10.5 Understanding the Domain  
10.4 The Business Model  
10.5 Initial Requirements  
10.6 Initial Understanding of the Domain: The MSG Foundation Case Study  
10.7 Initial Business Model: The MSG Foundation Case Study  
10.8 Initial Requirements: The MSG Foundation Case Study  
10.9 Continuing the Requirements Workflow: The MSG Foundation Case Study  
10.10 Revising the Requirements: The MSG Foundation Case Study  
10.11 The Test Workflow: The MSG Foundation Case Study  
10.12 The Classical Requirements Phase  
10.13 Rapid Prototyping  
10.14 Human Factors  
10.15 Reusing the Rapid Prototype  
10.16 CASE Tools for the Requirements Workfiow  
10.17 Metrics for the Requirements Workflow  
10.18 Challenges of the Requirements Workflow  
Chapter Review  
For Further Reading  
Key Terms  
Case Study Key Terms  
Problems  
References  
Chapter 11 Classical Analysis  
Learning Objectives  
11.1 The Specification Document  
11.2 Informal Specifications  
11.5 Structured Systems Analysis  
11.4 Structured Systems Analysis: The MSG Foundation Case Study  
11.5 Other Semiformal Techniques  
11.6 Entity-Relationship Modeling  
11.7 Finite State Machines  
11.8 Petri Nets  
11.9 Z 358  
11.10 Other Formal Techniques  
11.11 Comparison of Classical Analysis Techniques  
11.12 Testing during Classical Analysis  
11.13 CASE Tools for Classical Analysis  
11.14 Metrics for Classical Analysis  
11.15 Software Project Management Plan: The MSG Foundation Case Study  
11.16 Challenges of Classical Analysis  
Chapter Review  
For Further Reading  
Key Terms  
Case Study Key Terms  
Problems  
References  
Chapter 12 Object-Oriented Analysis  
Learning Objectives  
12.1 The Analysis Workflow  
12.2 Extracting the Entity Classes  
12.3 Object-Oriented Analysis: The Elevator Problem Case Study  
12.4 Functional Modeling: The Elevator Problem Case Study  
12.5 Entity Class Modeling: The Elevator Problem Case Study  
12.6 Dynamic Modeling: The Elevator Problem Case Study  
12.7 The Test Workflow: Object-Oriented Analysis  
12.8 Extracting the Boundary and Control Classes  
12.9 The Initial Functional Model: The MSG Foundation Case Study  
12.10 The Initial Class Diagram: The MSG Foundation Case Study  
12.11 The Initial Dynamic Model: The MSG Foundation Case Study  
12.12 Revising the Entity Classes: The MSG Foundation Case Study  
12.13 Extracting the Boundary Classes: The MSG Foundation Case Study  
12.14 Extracting the Control Classes: The MSG Foundation Case Study  
12.15 Use-Case Realization: The MSG Foundation Case Study  
12.16 Incrementing the Class Diagram: The MSG Foundation Case Study  
12.17 The Test Workfiow: The MSG Foundation Case Study  
12.18 The Specification Document in the Unified Process  
12.19 More on Actors and Use Cases  
12.20 CASE Tools for the Object-Oriented Analysis Workflow  
12.21 Challenges of the Object-Oriented Analysis Workflow  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 13 Design  
Learning Objectives  
13.1 Design and Abstraction  
13.2 Operation-Oriented Design  
13.3 Data Flow Analysis  
13.4 Transaction Analysis  
13.5 Data-Oriented Design  
13.6 Object-Oriented Design  
13.7 Object-Oriented Design: The Elevator Problem Case Study  
13.8 Object-Oriented Design: The MSG Foundation Case Study  
13.9 The Design Workfiow  
13.10 The Test Workfiow: Design  
13.11 The Test Workflow: The MSG Foundation Case Study  
13.12 Formal Techniques for Detailed Design  
13.13 Real-Time Design Techniques  
13.14 CASE Tools for Design  
13.15 Metrics for Design  
13.16 Challenges of the Design Workflow  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 14 implementation  
Learning Objectives  
14.1 Choice of Programming Language  
14.2 Fourth-Generation Languages  
14.3 Good Programming Practice  
14.4 Coding Standards  
14.5 Code Reuse  
14.6 Integration  
14.7 The Implementation Worlfflow  
14.8 The Implementation Workfiow: The MSG Foundation Case Study  
14.9 The Test Worldtow: Implementation  
14.10 Test Case Selection  
14.11 Black-Box Unit-Testing Techniques  
14.12 Black-Box Test Cases: The MSG Foundation Case Study  
14.13 Glass-Box Unit-Testing Techniques  
14.14 Code Walkthroughs and Inspections  
14.15 Comparison of Unit-Testing Techniques  
14.16 Cleanroom  
14.17 Potential Problems When Testing Objects  
14.18 Management Aspects of Unit Testing  
14.19 When to Rewrite Rather than Debug a Code Artifact  
14.20 Integration Testing  
14.21 Product Testing  
14.22 Acceptance Testing  
14.23 The Test Workflow: The MSG Foundation Case Study  
14.24 CASE Tools for Implementation  
14.25 CASE Tools for the Test Workflow  
14.26 Metrics for the Implementation Workflow  
14.27 Challenges of the Implementation Workflow  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 15 Postdelivery Maintenance  
Learning Objectives  
15.1 Development and Maintenance  
15.2 Why Postdelivery Maintenance Is Necessary  
15.3 What Is Required of Post&livery Maintenance Programmers?  
15.4 Postdelivery Maintenance Mini Case Study  
15.5 Management of Postdelivery Maintenance  
15.6 Maintenance of Object-Oriented Software  
15.7 Postdelivery Maintenance Skills versus Development Skills  
15.8 Reverse Engineering  
15.9 Testing during Post&livery Maintenance  
15.10 CASE Tools for Postdelivery Maintenance  
15.11 Metrics for Postdelivery Maintenance  
15.12 Post&livery Maintenance: The MSG Foundation Case Study  
15.13 Challenges of Postdelivery Maintenance  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Chapter 16 More on UML  
Learning Objectives  
16.1 UML Is Not a Methodology  
16.2 Class Diagrams  
16.3 Notes  
16.4 Use-Case Diagrams  
16.5 Stereotypes  
16.6 Interaction Diagrams  
16.7 Statecharts  
16.8 Activity Diagrams  
16.9 Packages 549  
16.10 Component Diagrams  
16.11 Deployment Diagrams  
16.12 Review of UML Diagrams  
16.13 UML and Iteration  
Chapter Review  
For Further Reading  
Key Terms  
Problems  
References  
Bibliography  
Appendix A Term Project: Osric's Office Appliances and Decor  
Appendix B Software Engineering Resources  
Appendix C Requirements Workfiow' The MSG Foundation Case Study  
Appendix D Structured Systems Analysis: The MSG Foundation Case Study  
Appendix E Analysis Worldlow: The MSG Foundation Case Study  
Appendix F Software Project Management Plan: The MSG Foundation Case Study  
Appendix G Design Workfiow: The MSG Foundation Case Study  
Appendix H Implementation Workfiow: The MSG Foundation Case Study (C++ Version)  
Appendix I Implementation Workfiow: The MSG Foundation Case Study (Java Version)  
Appendix J Test Workfiow: The MSG Foundation Case Study  
Author Index  
Subject Index

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