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JAVA TM STRUCTURES(数据结构JAVA描述)

JAVA TM STRUCTURES(数据结构JAVA描述)

定 价:¥32.00

作 者: 英.
出版社: 清华大学出版社
丛编项:
标 签: 暂缺

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ISBN: 9787302021926 出版时间: 1999-12-01 包装:
开本: 16开 页数: 0 字数:  

内容简介

  这是一本让读存在现代程序设计环境中学习如何生成和分析常用数据结构的教材。书中介绍了如何用Java语言设计与实现传统的数据结构。本书目下列情点:·用Java这一开放的、纯面向对象的语著作为描述语言。·采用面向对象方法来设计传统的数据结构;引入类、并面、继承、封装等思想。·全书结枸严谨,前后连接自然,内容简洁而又清晰。·使用适应于事物本易规律的方法来描述事物,亦即用对象、类这一封装了数据和操作的结构来描还数据组织。·不仅讲述了如何用Java实现数据结构且抽象出一般的设计原则掌握并灵活运用这些原则可以使读香受益非浅。·书中有50多个已实现并经过测试的类。这些类构成一个结构包,可以作为程序员编程的基础。·书中有大量实例,吉诉读著如何去使用定义好的数据结构。·每一章后有大量精心设计的提问,目以帮助读者复习和进一步提高。本书适合于本科高年级学生使用。本书附录A虽有Java语言的简介,但对不熟悉Java语言的读者,建议最好在学习本书轭花上几周时间了解Java语言。

作者简介

暂缺《JAVA TM STRUCTURES(数据结构JAVA描述)》作者简介

图书目录

Preface
0 Introduction
0.1 Read Me
0.2 He Cant Say That, Can He?
1 The Object-Oriented Method
1.1 Data Abstraction and Encapsulation
l.2 The Object Model
1.3 Object-Oriented Terminology
1.4 Sketching an Example: A Word List
l.5 A Special Purpose Class: A Bank Account
1.6 AGeneral Purpose Class: An Association
1.7 Interfaces
l.8 Who Is the User?
l.9 Conclusions
2 Comments, Conditions, and Assertions
2.1 Pre- and Postconditions
2.2 Assertions
2.3 Craftsmanship
2.4 Conclusions
3 Vectors
3.1 Application: The Word List Revisited
3.2 Application: Word Frequency
3.3 The Interface
3.4 The Implementation
3.5 Extensibility: A Feature
3.6 Application: The Matrix Class
3.7 Conclusions
4 Design Thndamentals
4.1 Asymptotic Analysis Tools
4.1.1 Time and Space Complexity
4.1.2 Examples
4.1.3 The Trading of Time and Space
4.2 Self Reference
4.2.1 Recursion
4.2.2 Mathematical Induction
4.3 Properties of Design
4.3.1 Symmetry
4.3.2 Friction
4.4 Conclusions
5 Sorting
5.1 Approaching the Problem
5.2 Selection Sort
5.3 Insertion Sort
5.4 Mergesort
5.5 QuickPort
5.6 Sorting Objects
5.7 Vector-Based Sorting
5.8 Conclusions
6 Lists
6.1 Example: A Unique Program
6.2 Example: Free-Lists
6.3 Implementation: Singly-Linked Lists
6.4 Implementation: Doubly-Linked Lists
6.5 Implementation: Circularly-Linked Lists
6.6 Conclusions
7 Linear Structures
7.1 Stacks
7.1.1 Example: Simulating Recursion
7.1.2 Vector-Based Stacks
7.1.3 List-Based Stacks
7.1.4 Comparisons
7.2 Queues
7.2.1 Example: Solving a Coin Puzzle
7.2.2 List-Based Queues
7.2.3 Vector-Based Queues
7.2.4 Array-Based Queues
7.3 Example: Solving Mazes
7.4 Conclusions
8 Iterates 1
8.1 Javas Enumeration Interface
8.2 The Iterate Interface
8.3 Example: Vector Iterates
8.4 Example: List Iterates
8.5 Example: Filtering Iterates
8.6 Conclusions
9 Ordered Structures
9.1 Comparable Objects
9.1.1 Example: Comparable Integers
9.1.2 Example: Comparable Associations
9.2 Keeping Structures Ordered
9.2.1 The OrderedStructure Interface
9.2.2 The Ordered Vector
9.2.3 Example: Sorting
9.2.4 The Ordered List
9.2.5 Example: The Modified Parking Lot
9.3 Conclusions
10 These
l0.1 Terminology
10.2 TheInterface
l0.3 Motivating Example: Expression Trees
10.4 Implementation
l0.4.1 The BinaryTreeNode Implementation
l0.4.2 implementation of the BinaryTree Wrapper
10.5 Traversals
l0.5.1 Preorder Traversal
l0.5.2 Ignored Traversal
l0.5.3 Postured Traversal
l0.5.4 Levelorder Traversal
10.5.5 Recursion in Iterates
l0.6 Property-Based Methods
10.7 Example: Huffman Compression
10.8 Conclusions
11 Priority Queues
l1.1 The Interface
11.2 Example: Improving the Huffman Code
l1.3 Priority Vectors
ll.4 A Heap Implementation
1l.4.1 Vector-Based Heaps
ll.4.2 Example: Heapsort
11.4.3 Skew Heaps
l1.5 Example: Circuit Simulation
l1.6 Conclusions
12 Search knees
l2.1 Binary Search Trees
12.2 Example: Tree Sort
l2.3 Implementation
12.4 Splay Trees
l2.5 Splay Tree Implementation
l2.6 Conclusions
13 Dictionaries
13.1 TheInterface
l3.2 Unit Cost Dictionaries: Hash Tables
l3.2.1 Open Addressing
l3.2.2 External Chaining
13.2.3 Generation of Hash Codes
13.2.4 Analysis
13.3 Ordered Dictionaries and Tables
13.4 Example: Document Indexing
13.5 Conclusions
14 Graphs
l4.1 Terminology
l4.2 The Graph Interface
14.3 Implementations
l4.3.1 Abstract Classes
14.3.2 Adjacency Matrices
l4.3.3 Adjacency Lists
14.4 Examples: Common Graph Algorithms
l4.4.1 Ratability
14.4.2 Topological Sorting
14.4.3 Transitive Closure
14.4.4 All Pairs Minimum Distance
14.4.5 Greedy Algorithms
l4.5 Conclusions
A A Sip of Java
A.1 A First Program
A.2 Declarations
A.2.1 Primitive Types
A.2.2 Reference Types
A.3 Important Classes
A.3.1 The roadster!n Class
A.3.2 PrintStreams
A.3.3 Strings
A.4 Control Constructs
A.4.1 Conditional Statements
A.4.2 Loops
A.5 Methods
A.6 Inheritance and Subtyping
A.6.1 Inheritance
A.6.2 Subtyping
A.6.3 Interfaces and Abstract Classes
B Use of the Keyword Protected
C Principles
D Structure Package Hierarchy
E Selected Answers<>

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