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代码大全(第二版 英文影印版)

代码大全(第二版 英文影印版)

定 价:¥148.00

作 者: (美)Steve McConnell
出版社: 电子工业出版社
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标 签: 暂缺

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ISBN: 9787121033629 出版时间: 2006-12-01 包装: 平装
开本: 16开 页数: 914 字数:  

内容简介

  《代码大全(第2版)》是著名IT畅销书作者、IEEE Software杂志前主编、具有20年编程与项目管理经验的SteveMcConnell十余年前的经典著作的全新演绎:第2版做了全面的更新,增加了很多与时俱进的内容,包括对新语言、新的开发过程与方法论的讨论,等等。这是一本百科全书式的软件构建手册,涵盖了软件构建活动的方方面面,尤其强调提高软件质量的种种买践方法。作者特别注重源代码的可读性,详细讨论了类和函数命名、变量命名、数据类型和控制结构、代码布局等编程的最基本要素,也讨论了防御式编程、表驱动法、协同构建、开发者测试、性能优化等有效开发实践,这些都服务于软件的首要技术使命:管理复杂度。为了培养程序员编写高质量代码的习惯,书中展示了大量高质量代码示例(以及用作对比的低质量代码),提高软件质量是降低开发成本的重要途径。除此之外,《代码大全(第2版)(英文版)》归纳总结了来自专家的经验、业界研究以及学术成果,列举了大量软件开发领域的真实案例与统计数据,提高《代码大全(第2版)(英文版)》的说服力。《代码大全(第2版)(英文版)》中所论述的技术不仅填补了初级与高级编程实践之间的空白,而且也为程序员们提供了一个有关软件开发技术的信息来源。《代码大全(第2版)(英文版)》对经验丰富的程序员、技术带头人、自学的程序员及没有太多编程经验的学生都是大有裨益的。

作者简介

  Steve McConnell 是Construx公司首席软件工程师。他是软件工程知识体系(SWEBOK)项目构建知识领域的先驱。Steve曾就职于微软、波音以及西雅图地区的一些公司,从事软件工程的研究。Steve McConnell是以下著作的作者:《快速开发Rapid Development》(1996)、《软件项目长存之道Software Project Survival Guide 》(1998)、和《专业软件开发Professional Software Development》(2004)的 作者。他的书作为杰出软件开发书籍,曾两次获得Software Development杂志的优震撼大奖。1998 年, Steve被Software Development杂志的读者评为软件业最具影响力的三大人物之一,与比尔.盖茨(Bill Gates)和李纳斯.托瓦兹(Linus Torvalds)齐名。而且,Steve还是SPC(Software Productivity Center,加拿大软件进程改进公司)的ESTIMATE Professional(的一款计划和估算工具)主要开发者, Software Development Productivity award(软件开发生产力大奖)的获得者。Steve从1984年就开始从事桌面软件产业,现在在快速开发方法论、工程估算、软件架构实施、性能调整、系统整合、和第三方合同管理方面已经具有专业的技术。

图书目录

Preface
Acknowledgments
ListofChecklists
ListofTables
ListofFigures
PartI LayingtheFoundation
1 WelcometoSoftwareConstruction
 1.1 WhatIsSoftwareConstruction?
  1.2 WhyIsSoftwareConstructionImportant?
  1.3 HowtoReadThisBook
 2 MetaphorsforaRicherUnderstandingofSoftwareDevelopment
  2.1 TheImportanceofMetaphors
  2.2 HowtoUseSoftwareMetaphors
  2.3 CommonSoftwareMetaphors
 3 MeasureTwice,CutOnce:UpstreamPrerequisites
  3.1 ImportanceofPrerequisites
  3.2 DeterminetheKindofSoftwareYou'reWorkingOn
  3.3 Problem-DefinitionPrerequisite
  3.4 RequirementsPrerequisite
  3.5 ArchitecturePrerequisite
  3.6 AmountofTimetoSpendonUpstreamPrerequisites
 4 KeyConstructionDecisions
  4.1 ChoiceofProgrammingLanguage
  4.2 ProgrammingConventions
  4.3 YourLocationontheTechnologyWave
  4.4 SelectionofMajorConstructionPractices
PartII CreatingHigh-QualityCode
 5 DesigninConstruction
  5.1 DesignChallenges
  5.2 KeyDesignConcepts
  5.3 DesignBuildingBlocks:Heuristics
  5.4 DesignPractices
  5.5 CommentsonPopularMethodologies
 6 WorkingClasses
  6.1 ClassFoundations:AbstractDataTypes(ADTs)
  6.2 GoodClassInterfaces
  6.3 DesignandImplementationIssues
  6.4 ReasonstoCreateaClass
  6.5 Language-SpecificIssues
  6.6 BeyondClasses:Packages
 7 High-QualityRoutines
  7.1 ValidReasonstoCreateaRoutine
  7.2 DesignattheRoutineLevel
  7.3 GoodRoutineNames
  7.4 HowLongCanaRoutineBe?
  7.5 HowtoUseRoutineParameters
  7.6 SpecialConsiderationsintheUseofFunctions
  7.7 MacroRoutinesandInlineRoutines
 8 DefensiveProgramming
  8.1 ProtectingYourProgramfromInvalidInputs
  8.2 Assertions
  8.3 Error-HandlingTechniques
  8.4 Exceptions
  8.5 BarricadeYourProgramtoContaintheDamageCausedbyErrors
  8.6 DebuggingAids
  8.7 DeterminingHowMuchDefensiveProgrammingtoLeaveinProductionCode
  8.8 BeingDefensiveAboutDefensiveProgramming
 9 ThePseudocodeProgrammingProcess
  9.1 SummaryofStepsinBuildingClassesandRoutines
  9.2 PseudocodeforPros
  9.3 ConstructingRoutinesbyUsingthePPP
  9.4 AlternativestothePPP
PartIII Variables
 10 GeneralIssuesinUsingVariables
  10.1 DataLiteracy
  10.2 MakingVariableDeclarationsEasy
  10.3 GuidelinesforInitializingVariables
  10.4 Scope
  10.5 Persistence
  10.6 BindingTime
  10.7 RelationshipBetweenDataTypesandControlStructures
  10.8 UsingEachVariableforExactlyOnePurpose
 11 ThePowerofVariableNames
  11.1 ConsiderationsinChoosingGoodNames
  11.2 NamingSpecificTypesofData
  11.3 ThePowerofNamingConventions
  11.4 informalNamingConventions
  11.5 StandardizedPrefixes
  11.6 CreatingShortNamesThatAreReadable
  11.7 KindsofNamestoAvoid
 12 FundamentalDataTypes
  12.1 NumbersinGeneral
  12.2 integers
  12.3 Floating-PointNumbers
  12.4 CharactersandStrings
  12.5 BooleanVariables
  12.6 EnumeratedTypes
  12.7 NamedConstants
  12.8 Arrays
  12.9 CreatingYourOwnTypes(TypeAliasing)
 13 UnusualDataTypes
  13.1 Structures
  13.2 Pointers
  13.3 GlobalData
PartIV Statements
 14 OrganizingStraight-LineCode
  14.1 StatementsThatMustBeinaSpecificOrder
  14.2 StatementsWhoseOrderDoesn'tMatter
 15 UsingConditionals
  15.1 ifStatements
  15.2 caseStatements
 16 ControllingLoops
  16.1 SelectingtheKindofLoop
  16.2 ControllingtheLoop
  16.3 CreatingLoopsEasily--FromtheInsideOut
  16.4 CorrespondenceBetweenLoopsandArrays
 17 UnusualControlStructures
  17.1 MultipleReturnsfromaRoutine
  17.2 Recursion
  17.3 goto
  17.4 PerspectiveonUnusualControlStructures
 18 Table-DrivenMethods
  18.1 GeneralConsiderationsinUsingTable-DrivenMethods
  18.2 DirectAccessTables
  18.3 IndexedAccessTables
  18.4 Stair-StepAccessTables
  18.5 OtherExamplesofTableLookups
 19 GeneralControlIssues
  19.1 BooleanExpressions
  19.2 CompoundStatements(Blocks)
  19.3 NullStatements.
  19.4 TamingDangerouslyDeepNesting
  19.5 AProgrammingFoundation:StructuredProgramming
  19.6 ControlStructuresandComplexity
PartV CodeImprovements
 20 TheSoftware-QualityLandscape
  20.1 CharacteristicsofSoftwareQuality
  20.2 TechniquesforImprovingSoftwareQuality
  20.3 RelativeEffectivenessofQualityTechniques
  20.4 WhentoDoQualityAssurance
  20.5 TheGeneralPrincipleofSoftwareQuality
 21Co llaborativeConstruction
  21.1 OverviewofCollaborativeDevelopmentPractices
  21.2 PairProgramming
  21.3 FormalInspections
  21.4 OtherKindsofCollaborativeDevelopmentPractices
 22 DeveloperTesting
  22.1 RoleofDeveloperTestinginSoftwareQuality
  22.2 RecommendedApproachtoDeveloperTesting
  22.3 BagofTestingTricks
  22.4 TypicalErrors
  22.5 Test-SupportTools
  22.6 ImprovingYourTesting
  22.7 KeepingTestRecords
 23 Debugging
  23.1 OverviewofDebuggingIssues
  23.2 FindingaDefect
  23.3 FixingaDefect
  23.4 PsychologicalConsiderationsinDebugging
  23.5 DebuggingTools--ObviousandNot-So-Obvious
 24 Refactoring
  24.1 KindsofSoftwareEvolution
  24.2 IntroductiontoRefactoring
  24.3 SpecificRefactorings
  24.4 RefactoringSafely
  24.5 RefactoringStrategies
 25 Code-TuningStrategies
  25.1 PerformanceOverview
  25.2 IntroductiontoCodeTuning
  25.3 KindsofFatandMolasses
  25.4 Measurement
  25.5 Iteration
  25.6 SummaryoftheApproachtoCodeTuning
 26 Code-TuningTechniques
  26.1 Logic
  26.2 Loops
  26.3 DataTransformations
  26.4 Expressions
  26.5 Routines
  26.6 RecodinginaLow-LevelLanguage
  26.7 TheMoreThingsChange,theMoreTheyStaytheSame
PartVI SystemConsiderations
 27 HowProgramSizeAffectsConstruction
  27.1 CommunicationandSize
  27.2 RangeofProjectSizes
  27.3 EffectofProjectSizeonErrors
  27.4 EffectofProjectSizeonProductivity
  27.5 EffectofProjectSizeonDevelopmentActivities
 28 ManagingConstruction
  28.1 EncouragingGoodCoding
  28.2 ConfigurationManagement
  28.3 EstimatingaConstructionSchedule
  28.4 Measurement
  28.5 TreatingProgrammersasPeople
  28.6 ManagingYourManager
 29 Integration
  29.1 ImportanceoftheIntegrationApproach
  29.2 IntegrationFrequency--PhasedorIncremental?
  29.3 IncrementalIntegrationStrategies 
  29.4 DailyBuildandSmokeTest
 30 ProgrammingTools
  30.1 DesignTools
  30.2 Source-CodeTools
  30.3 Executable-CodeTools
  30.4 Tool-OrientedEnvironments
  30.5 BuildingYourOwnProgrammingTools
  30.6 ToolFantasyland
Part VII SoftwareCraftsmanship
 31 LayoutandStyle
  31.1 LayoutFundamentals
  31.2 LayoutTechniques
  31.3 LayoutStyles
  31.4 LayingOutControlStructures
  31.5 LayingOutIndividualStatements
  31.6 LayingOutComments
  31.7 LayingOutRoutines
  31.8 LayingOutClasses
 32 Self-DocumentingCode
  32.1 ExternalDocumentation
  32.2 ProgrammingStyleasDocumentation
  32.3 ToCommentorNottoComment
  32.4 KeystoEffectiveComments
  32.5 CommentingTechniques
  32.6 IEEEStandards
 33 PersonalCharacter
  33.1 Isn'tPersonalCharacterOfftheTopic?
  33.2 IntelligenceandHumility
  33.3 Curiosity
  33.4 IntellectualHonesty
  33.5 CommunicationandCooperation
  33.6 CreativityandDiscipline
  33.7 Laziness
  33.8 CharacteristicsThatDon'tMatterAsMuchAsYouMightThink
  33.9 Habits
 34 ThemesinSoftwareCraftsmanship
  34.1 ConquerComplexity
  34.2 PickYourProcess
  34.3 WriteProgramsforPeopleFirst,ComputersSecond
  34.4 ProgramintoYourLanguage,NotinIt
  34.5 FocusYourAttentionwiththeHelpofConventions
  34.6 PrograminTermsoftheProblemDomair
  34.7 WatchforFallingRocks
  34.8 Iterate,Repeatedly,AgainandAgain
  34.9 ThouShaltRendSoftwareandReligionAsunder
 35 WheretoFindMoreInformation
  35.1 InformationAboutSoftwareConstruction
  35.2 TopicsBeyondConstruction
  35.3 Periodicals
  35.4 ASoftwareDeveloper'sReadingPlan
  35.5 JoiningaProfessionalOrganization
Bibliography
Index

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