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C++面向对象程序设计(第6版)

C++面向对象程序设计(第6版)

定 价:¥49.00

作 者: (美国)(Walter Savitch)萨维奇;佟俐鹃 等改编
出版社: 清华大学出版社
丛编项: 大学计算机教育国外著名教材系列
标 签: 入门教程

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ISBN: 9787302167136 出版时间: 2008-03-01 包装: 平装
开本: 16 页数: 499 pages 字数:  

内容简介

  本书由著名作者Walter Savitch编写,美国很多大学采用它为“面向对象程序设计(OOP)”的教材,是一本非常畅销的教材,其前5版在全球已经拥有数十万读者。作者结合自己多年的教学经验,根据教学大纲精心设计并编写了书中内容。根据国内“C++面向对象程序设计”双语教学的需要,对原书进行了一定的改编,删去了C语言的内容,使之更适合国内OOP的教学大纲。

作者简介

暂缺《C++面向对象程序设计(第6版)》作者简介

图书目录

Chapter 1 Introduction to C++
 1.1 INTRODUCTION TO C++
  Origins of the C++ Language
  C++ and Object-Oriented Programming
  A Sample C++ Program
  PROGRAMMING TIP: Input and Output Syntax
  Layout of a Simple C+~ Program
  PITFALL: Putting a Space before the include File Name
  Compiling and Running a C++ Program
  PROGRAMMING TIP: Getting Your Program to Run
 1.2 PROGRAM STYLE
  Comments
  Naming Constants
  Chapter Summary
  Programming Projects
chapter 2 C++ Basics
 2.1 VARIABLES AND ASSIGNMENTS
  Variables
  Names: Identifiers
  Variable Declarations
  Assignment Statements
  PTFALL: Uninitialized Variables
 2.2 INPUT AND OUTPUT
  Output Using cout
  PROGRAMMING TIP: End Each Program with a \n or endl
  Include Directives and Namespaces
  Formatting for Numbers with a Decimal Point
  Input Using cin
  Designing Input and Output
  PROGRAMMING TIP: Line Breaks in I/O
IV Problem Solving with C++ 6th Edition
 2.3 DATA TYPES AND EXPRESSIONS
  Simple Types
  Introduction to the Class string
  Type Compatibitities
  Arithmetic Operators and Expressions
 2.4 FLOW OF CONTROL
  Boolean Expressions
  Branching Mechanisms
  Loop Mechanisms
  Chapter Summary
  Programming Projects
chapter 3 Functions
 3.1 THE BASICS OF FUNCTIONS
  Using Predefined Functions
  Type Casting
  Programmer-Defined Functions
  Namespaces Revisited
  Case Study: Buying Pizza
 3.2 CALL-BY-REFERENCE PARAMETERS
  A View of Call-by-Value
  A First View of Call-by-Reference
  Call-by-Reference in Detail
  PROGRAMMING TIP: What Kind of Parameter to Use
 3.3 OVERLOADING FUNCTION NAMES
  Introduction to Overloading
  PROGRAMMING EXAMPLE: Revised Pizza-Buying Program
 3.4 PROCEDURAL ABSTRACTION
  The Black Box Analogy
  Case Study: Supermarket Pricing
 3.5 TESTINGAND DEBUGGING FUNCTIONS
  Stubs and Drivers
 3.6 GENERAL DEBUGGING TECHNIQUES
  Keep an Open Mind
  Check Common Erros
  Localize the Error
  The assert Macro
  Chapter Summary
  Programming Projects
Chapter 4 Arrays and Pointers
Chapter 5 I/O Streams as an Introduction to Objects and Classes
Chapter 6 Strings and Vectors
Chapter 7 Defining Classes
Chapter 8 Friends,Overloaded Operators,Arrays in Classes
Chapter 9 Sepailation and Namespaces
Chapter 10 Inheritance
Chapter 11 Exception Handling
Chapter 12 Templates
Chapter 13 Standard Template Library
APPENDIX 1 C++Keywords
APPENDIX 2 Precedence of Operators
APPENDIX 3 Some Library Functions
APPENDIX 4 Inline Functions
APPENDIX 5 Overloading the Array Index Square Brackets
APPENDIX 6 The this Pointer
APPENDIX 7 Overloading Operators as Member Operators

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