Preface
PartⅠ Getting Started
Chapter 1 ActionScript Overview
What Is ActionScript 3.0?
The Flash Platform
Procedural Versus Object-Oriented Programming
The Document Class
Legacy Code Compatibility
Chapter 2 Core Language Fundamentals
Miscellaneous Basics
Variables and Data Types
Conditionals
Loops
Arrays
Functions
Custom Objects
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Absolute versus Relative Addresses
PartⅡ Graphics and Interaction
Chapter 3 Properties, Methods, and Events
Inherited Attributes
Properties
Events
Methods
Event Propagation
Frame and Timer Events
Removing Event Listeners
Chapter 4 The Display List
The Sum of Its Parts
Adding and Removing Children
Managing Object Names, Positions, and Data Types
Changing the Display List Hierarchy
A Dynamic Navigation Bar
Chapter 5 Timeline Control
Playhead Movement
Frame Labels
Frame Rate
A Simple Site or Application Structure
Chapter 6 OOP
Classes
Inheritance
Composition
Encapsulation
Polymorphism
Navigation Bar Revisited
Chapter 7 Motion
Basic Movement
Geometry and Trigonometry
Physics
Programmatic Tweening
Timeline Animation Recreations
Particle Systems
Chapter 8 Drawing with Vectors
The Graphics Class
The Geometry Package
The Motion Package
9-Slice Scaling
Applied Examples
Chapter 9 Drawing with Pixels
Bitmap Caching
The BitmapData Class
Blend Modes
Bitmap Filters
Color Effects
Image Encoding and Saving
PartⅢ Text
Chapter 10 Text
Creating Text Fields
Setting Text Field Characteristics
Selecting Text
Formatting Text
Formatting with HTML and CSS
Triggering ActionScriot from HTML Links
Parsing Text Fields
Loading HTML and CSS
PartⅣ Sound and Video
Chapter 11 Sound
ActionScript Sound Architecture
Internal and External Sounds
Playing, Stopping, and Pausing Sounds
Buffering Streaming Sounds
Changing Sound Volume and Pan
Reading ID3 Metadata from MP3 Sounds
Visualizing Sound Data
Working with Microphone Sound
Waveform Visualization
Chapter 12 Video
Encoding
Components
Full-screen Video
Captions
Coding Your Own Video Playback
PartⅤ Input/Output
Chapter 13 Loading Assets
Loading Sound and Video
Loading Text
Loading Display Objects
Communicating Across ActionScript Virtual Machines
Taking a Brief Look at Security
Chapter 14 XML and E4X
Understanding XML Structure
Creating an XML Object
Reading XML
Writing XML
Deleting XML Elements
Loading External XML Documents
Communicating with XML Servers
An XML-Based Navigation System
PartⅥ Programming Design and Resources
Chapter 15 Programming Design and Resources
Programming Design Methodologies
Object-Oriented Design Patterns
Resources
Index