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Windows程序设计(第5版·英文版 上下册)

Windows程序设计(第5版·英文版 上下册)

定 价:¥189.00

作 者: (美)佩佐尔 著
出版社: 人民邮电出版社
丛编项: 图灵程序设计丛书
标 签: WINDOWS

购买这本书可以去


ISBN: 9787115193155 出版时间: 2009-02-01 包装: 平装
开本: 16开 页数: 全2册 字数:  

内容简介

  有经验的Windows程序员都知道,如果在工作中遇到了技术难题。最好的解决办法就是去查Petzold的书。是的,《Windows程序设计》内容博大精深。阐述透彻流畅,是毋庸置疑的Windows程序设计的权威著作,也是享誉世界的微软技术大师、Windows先驱奖得主Charles Petzold的代表作。多少年来,一代又一代Windows程序员受惠于《Windows程序设计》,无数在Windows上运行的程序都不同程度地受到了《Windows程序设计》的影响。今天,Win32 API之上已经有了各种框架使我们的开发工作更加方便。但是Petzold著作的魅力不减。仍然在不断重印。原因很简单。正如一位读者说的,Win32 API依旧是Windows的基础。不经过《Windows程序设计》的洗礼,你很难说自己已经真正进入Windows程序设计技术的圣殿。《Windows程序设计》分上下两册装订。本册讲述了Windows编程中较高级的主题。包括图形、打印机、声音和音乐、动态链接库、多任务和多线程、多文档界面等内容,为开发人员提供了更全面的编程指导。书中代码可以在图灵网站www.turingbook.com《Windows程序设计》网页免费注册下载。

作者简介

  Charles Petzold,微软技术领域的大师级专家。他的著作和文章为Wiridows程序设计技术的推广和普及作出了巨大贡献。1994年被微软公司授予“Windows先驱奖”,是全球唯一获此殊荣的技术作家。他也是资格最老的微软MVP之一。除本书外,他撰写的The Annotated Tunng(中文版将由人民邮电出版社出版)和Code等书也是脍炙人口的名著。

图书目录

上册
 Section I The Basics
  Chapter 1 Getting Started 
   The Windows Environment 
    A History of Windows 
    Aspects of Windows 
    Dynamic Linking 
   Windows Programming Options 
    APIs and Memory Models 
    Language Options 
    The Programming Environment 
    API Documentation 
   Your First Windows Program 
    A Character-Mode Model 
    The Windows Equivalent 
    The Header Files 
    Program Entry Point 
    The MessageBox Function 
    Compile, Link, and Run 
  Chapter 2 An Introduction to Unicode 
   A Brief History of Character Sets 
    American Standards 
    The World Beyond 
    Extending ASCII 
    Double-Byte Character Sets 
    Unicode to the Rescue 
   Wide Characters and C 
    The char Data Type 
    Wider Characters 
    Wide-Character Library Functions 
    Maintaining a Single Source 
   Wide Characters and Windows 
    Windows Header File Types 
    The Windows Function Calls 
    Windows?String Functions 
    Using printf in Windows 
    A Formatting Message Box 
    Internationalization and This Book 
  Chapter 3 Windows and Messages 
   A Window of One's Own 
    An Architectural Overview 
    The HELLOWIN Program 
    Thinking Globally 
    Registering the Window Class 
    Creating the Window 
    Displaying the Window 
    The Message Loop 
    The Window Procedure 
    Processing the Messages 
    Playing a Sound File 
    The WM_PAINT Message 
    The WM_DESTROY Message 
   The Windows Programming Hurdles 
    Don’t Call Me, I'll Call You 
    Queued and Nonqueued Messages 
    Get In and Out Fast 
  Chapter 4 An Exercise in Text Output 
   Painting and Repainting 
    The WM_PAINT Message 
    Valid and Invalid Rectangles
   An Introduction to GDI 
    The Device Context 
    Getting a Device Context Handle: Method One 
    The Paint Information Structure 
    Getting a Device Context Handle: Method Two
    TextOut: The Details 
    The System Font 
    The Size of a Character 
    Text Metrics: The Details 
    Formatting Text 
    Putting It All Together 
    The SYSMETS1.C Window Procedure 
    Not Enough Room 
    The Size of the Client Area 
   Scroll Bars 
    Scroll Bar Range and Position 
    Scroll Bar Messages 
    Scrolling SYSMETS 
    Structuring Your Program for Painting 
   Building a Better Scroll 
    The Scroll Bar Information Functions 
    How Low Can You Scroll?
    The New SYSMETS 
    But I Don’t Like to Use the Mouse 
Chapter 5 Basic Drawing 
Chapter 6 The Keyboard 
Chapter 7 The Mouse 
Chapter 8 The Timer 
Chapter 9 Child Window Controls 
Chapter 10 Menus and Other Resources 
Chapter 11 Dialog Boxes 
Chapter 12 The Clipboard 
下册

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