WHY BEAUTIFUL TEAMS?
PREFACE
1 LEADERSHIP
Part One PEOPLE
2 WHY UGLY TEAMS WIN
3 BUILDING VIDEO GAMES
4 BUILDING THE PERFECT TEAM
5 WHAT MAKES DEVELOPERS TICK
6 INSPIRING PEOPLE
7 BRINGING THE MUSIC INDUSTRY INTO THE 21ST CENTURY
8 INNER SOURCE
Part Two GOALS
9 CREATING TEAM CULTURES
10 PUTTING THE \1\ IN FAILURE
11 PLANNING
12 THE COPYFIGHTERS TAKE MORDOR
13 DEFENDING THE FREE WORLD
14 SAVING LIVES
Part Three PRACTICES
15 BUILDING A TEAM WITH COLLABORATION AND LEARNING
16 BETTER PRACTICES
17 MEMORIES OF TRW'S SOFTWARE PRODUCTIVITY PROJECT
18 BUILDING SPACESHIPS
19 SUCCEEDING WITH REQUIREMENTS
20 DEVELOPMENT AT GOOGLE
21 TEAMS AND TOOLS
22 RESEARCH TEAMS
23 THE HADS TEAM
Part Four OBSTACLES
24 BAD BOSS
25 WELCOME TO THE PROCESS
26 GETTING PAST OBSTACLES
27 SPEED VERSUS QUALITY
28 TIGHT, ISN'T IT?
29 INSIDE AND OUTSIDE THE BOX
30 COMPILING THE VOICE OF A TEAM
Part Five MUSIC
31 PRODUCING MUSIC
CONTRIBUTORS
INDEX