Unit 1 Understanding Maya
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A How Maya Works
Passage B The Dependency Graph
Part 3 Language Focus
Function and Use
Part 4 Extended Reading
Passage C Animating in Maya
Unit 2 Polygon Basics
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A What Is Polygon
Passage B Polygonal Spaceship
Part 3 Language Focus
Definition
Part 4 Extended Reading
Passage C Creating a More Organic Look
Unit 3 NURBS Principle NURBS
Part 1 General Operation Commands
Part 2 Technicaland Practical Reading
Passage A NURBS Spaceship (1)
Passage B NURBS Spaceship (2)
Part 3 Language Focus
Instructions
Part 4 Extended Reading
Passage C NURBS Spaceship (3)
Unit4 Skeleton Setup
Part 1 General Operation Commands
Part 2 TechnicaLand Practical Reading
Passage A Building Leg Skeletons
Passage B Creating Backbone, Neck, and Head
Part 3 Language Focus
Sequence
Part 4 Extended Reading
Passage C Setting Up Skeleton for Your Character
Unit 5 Binding IK
Part 1 GeneralOperation Commands
Part 2 Technicaland Practical Reading
Passage A Forward vs. Inverse Kinematics
Passage B Adding IK to Melvin's Legs
Part 3 Language Focus
Means and Tools
Part 4 Extended Reading
Passage C Control Objects
Unit 6 Animating a Walk
Part 1 General Operation Commands
Part 2 Technical and Practical Reading
Passage A Animating Melvin
Passage B Animating the Walk
Part 3 Language Focus
Purpose
Part 4 Extended Reading
Passage C Cycling the Animation
Unit 7 Rigid Body Dynamics
Part 1 GeneralOperation Commands
Part 2 Technical and Practical Reading
Passage A What Is a Rigid Body
Passage B A Bowling Alley
Part 3 Language Focus
Structure and Composition
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Unit 8 Particles
Unit 9 Particle Expression
Unit 10 Controlling Renders