第 1 章 游戏设计师的角色 ························································································3和玩家站在同一阵营··································································································3热情和技巧··············································································································6以玩法为核心的设计流程···························································································12你应该知道的设计师 ·······························································································14迭代设计过程 ········································································································18为革新而设计··········································································································24总结······················································································································24设计师视角:CHRISTINA NORMAN ···········································································25设计师视角:WARREN SPECTOR ············································································28扩展阅读···············································································································30章末笔记···············································································································30第 2 章 游戏的结构·································································································31《钓鱼》和《雷神之锤》···························································································31让玩家投入·············································································································39什么是谜题? ········································································································40这部分的总结··········································································································47定义游戏················································································································48超越定义················································································································49总结······················································································································51设计师视角:Jane McGonigal ···················································································52设计师视角:Randy Smith ·······················································································55扩展阅读················································································································57章末笔记················································································································57第 3 章 使用正规元素······························································································58玩家······················································································································58有说服力的游戏 ·····································································································66目标······················································································································69操作······················································································································75规则······················································································································77资源······················································································································81冲突······················································································································87边界······················································································································88结果······················································································································90总结······················································································································91