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游戏设计梦工厂

游戏设计梦工厂

定 价:¥119.00

作 者: Tracy
出版社: 电子工业出版社
丛编项:
标 签: 计算机/网络 图形图像 多媒体 游戏开发/多媒体/课件设计

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ISBN: 9787121284663 出版时间: 2016-04-01 包装: 平塑
开本: 页数: 528 字数:  

内容简介

  游戏设计梦工厂》是南加州大学游戏设计系主任的经典著作。作为一本将现代游戏工业与先进教学体系完美融合的书籍,通过本书你将学会驱动式练习,不需要编程或艺术专业知识就可以按部就班地完成真实游戏的设计。本书内容全面、受众较广,既清晰而系统地介绍了实用的游戏设计创作过程,又细致讲解了工作原型、游戏测试,以及修改游戏设计时屡试不爽的方法和工具,为你提供了提升游戏设计技艺、壮大游戏事业的各方面基础。

作者简介

  陈潮,现任挖财技术部资深架构师,从事软件开发有十多年。曾在阿里巴巴担任架构师,参与过1688、来往等网站的基础建设,以及淘宝类目等基础业务重构,并在淘宝中间件负责过应用容器与分布式框架团队。Tomcat方面的专家,善于诊断问题以及性能调优。有丰富的企业架构和大型互联网技术架构经验。同时也是函数式编程爱好者,和Scala布道者。

图书目录

第 1 章 游戏设计师的角色 ························································································3和玩家站在同一阵营··································································································3热情和技巧··············································································································6以玩法为核心的设计流程···························································································12你应该知道的设计师 ·······························································································14迭代设计过程 ········································································································18为革新而设计··········································································································24总结······················································································································24设计师视角:CHRISTINA NORMAN ···········································································25设计师视角:WARREN SPECTOR ············································································28扩展阅读···············································································································30章末笔记···············································································································30第 2 章 游戏的结构·································································································31《钓鱼》和《雷神之锤》···························································································31让玩家投入·············································································································39什么是谜题? ········································································································40这部分的总结··········································································································47定义游戏················································································································48超越定义················································································································49总结······················································································································51设计师视角:Jane McGonigal ···················································································52设计师视角:Randy Smith ·······················································································55扩展阅读················································································································57章末笔记················································································································57第 3 章 使用正规元素······························································································58玩家······················································································································58有说服力的游戏 ·····································································································66目标······················································································································69操作······················································································································75规则······················································································································77资源······················································································································81冲突······················································································································87边界······················································································································88结果······················································································································90总结······················································································································91

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