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Unreal Engine 4学习总动员:蓝图应用

Unreal Engine 4学习总动员:蓝图应用

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作 者: 张宝荣
出版社: 中国铁道出版社
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标 签: 暂缺

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ISBN: 9787113257781 出版时间: 2019-07-01 包装: 平装
开本: 16开 页数: 272 字数:  

内容简介

  蓝图是Unreal Engine 4 的重大特色,将程序可视化操作,可使复杂枯燥的代码编程变得极具逻辑性思维,使用户不用写一行代码就可以完成所有的工作。本书通过对几十个实战案例教程的操作演示,使复杂的开发工作变得极其有趣。具体内容包括:常规脚本、建造蓝图、蓝图通信、蓝图编辑器、蓝图技术指南、蓝图变量等。 配套资源赠送超过2小时的视频教学,精选了10个案例教程开展教学,手把手教会读者真正理解和使用Unreal Engine 4 的核心精华——蓝图操作。

作者简介

  张宝荣,计算机图形图像领域骨灰级玩家,精通Maya、Houdini、UE4等软件。从事3D动画技术、影视特效技术、游戏开发技术、虚拟现实技术研究与教学二十多年。出版有Maya、Houdini等技术专著近20部。长年奋战在技术研发与教学一线,始终跟踪研究国际前沿的行业专业技术。参与制作过多部数字电影、电视剧、MTV等项目,任职特效导演。担任过多家专业培训机构教学总监。国内计算机图形图像领域跨专业、多学科、总合性的具有技术实力和教学水平的领军人物。

图书目录

目录
第1章 蓝图简介 ..............................................................................................1
1.1 蓝图的工作原理 .......................................................................................................2
1.2 常用的蓝图类型 .......................................................................................................2
1.3 蓝图还能够做什么 ....................................................................................................3
1.4 蓝图编辑器和图表 ....................................................................................................5
 
第2章 常规脚本 ..............................................................................................6
2.1 基础脚本 ..................................................................................................................7
2.1.1 变量 .......................................................................................................................................7
2.1.2 执行流程 ...............................................................................................................................7
2.1.3 阵列和结构 ...........................................................................................................................7
2.2 蓝图中的转换 ...........................................................................................................7
2.3 事件 ..........................................................................................................................8
2.3.1 Event Level Reset ..................................................................................................................9
2.3.2 Event Actor Begin Overlap ...................................................................................................9
2.3.3 Event Actor End Overlap ......................................................................................................9
2.3.4 Event Hit .............................................................................................................................10
2.3.5 Event Any Damage ..............................................................................................................11
2.3.6 Event Point Damage ............................................................................................................11
2.3.7 Event Radial Damage ..........................................................................................................12
2.3.8 Event Actor Begin Cursor Over ..........................................................................................13
2.3.9 Event Actor End Cursor Over .............................................................................................13
2.3.10 Event Begin Play ...............................................................................................................13
2.3.11 Event End Play ..................................................................................................................14
2.3.12 Event Destroyed ................................................................................................................14
2.3.13 Event Tick .........................................................................................................................14
2.3.14 Event Receive Draw HUD ................................................................................................15
2.3.15 Custom Event ....................................................................................................................15
2.4 蓝图中的结构体变量 ..............................................................................................19
2.4.1 创建结构体 .........................................................................................................................19
2.4.2 访问结构体信息 .................................................................................................................20
2.4.3 拆分结构体 .........................................................................................................................21
 
第3章 建造蓝图 ............................................................................................24
3.1 蓝图剖析 ................................................................................................................25
3.1.1 蓝图类 ................................................................................................................................. 25
3.1.2 蓝图基础用户指南 ............................................................................................................. 28
3.1.3 组件 ..................................................................................................................................... 34
3.1.4 事件图表 ............................................................................................................................. 39
3.1.5 图表 ..................................................................................................................................... 39
3.1.6 构造脚本 ............................................................................................................................. 41
3.2 用蓝图工作 .............................................................................................................41
3.2.1 蓝图编辑器速查表 ............................................................................................................. 42
3.2.2 蓝图搜索 ............................................................................................................................. 45
3.2.3 蓝图调试1 ........................................................................................................................... 47
3.2.4 蓝图调试2 ........................................................................................................................... 50
3.2.5 注释 ..................................................................................................................................... 55
3.3 蓝图指导 ................................................................................................................57
3.3.1 创建蓝图类 ......................................................................................................................... 58
3.3.2 连接节点 ............................................................................................................................. 59
3.3.3 重叠图表 ............................................................................................................................. 65
3.3.4 设置和获取Actor引用 ........................................................................................................ 70
3.3.5 创建函数 ............................................................................................................................. 76
3.3.6 蓝图用户指南:变量 ......................................................................................................... 80
3.3.7 直接蓝图通信 ..................................................................................................................... 86
3.3.8 蓝图转换范例 ..................................................................................................................... 89
3.3.9 事件分配器 ......................................................................................................................... 92
3.3.10 创建宏 ............................................................................................................................... 96
3.3.11 放置节点 ........................................................................................................................... 99
3.3.12 使用陈列 ......................................................................................................................... 103
3.3.13 使用接口 ......................................................................................................................... 109
3.3.14 使用宏库 ......................................................................................................................... 115
3.4 蓝图方法 .......................................................................................................118
3.4.1 关卡蓝图vs蓝图类 ........................................................................................................... 118
3.4.2 类变量vs本地变量 ........................................................................................................... 119
3.4.3 函数vs宏 ........................................................................................................................... 119
3.4.4 蓝图通信类型 ................................................................................................................... 120
3.4.5 常规提示 ........................................................................................................................... 120
 
第4章 蓝图通信 ..........................................................................................122
4.1 蓝图通信用法 .......................................................................................................123
4.2 蓝图通信项目 .......................................................................................................125
4.2.1 概述 ................................................................................................................................... 125
4.2.2 所需资源的设置 ............................................................................................................... 126
4.2.3 对所需角色的设置 ........................................................................................................... 131
4.2.4 生成可射击的岩石 ........................................................................................................... 135
4.2.5 从关卡传递信息到角色 ................................................................................................... 139
4.2.6 销毁岩石 ........................................................................................................................... 142
4.2.7 使用HUD通信 .................................................................................................................. 145
4.2.8 发挥想象 ........................................................................................................................... 147
4.3 管理蓝图通信 .......................................................................................................148
4.3.1 概述 ................................................................................................................................... 148
4.3.2 引用目标蓝图的简单方法 ............................................................................................... 148
4.3.3 引用目标蓝图的其他方法 ............................................................................................... 151
4.3.4 问题解决 ........................................................................................................................... 153
4.3.5 蓝图接口迁移 ................................................................................................................... 153
4.4 事件调度器 ...........................................................................................................154
4.4.1 绑定及解除绑定事件 ....................................................................................................... 156
4.4.2 调用事件调度器 ............................................................................................................... 158
4.4.3 创建调度事件 ................................................................................................................... 160
4.5 蓝图接口 ..............................................................................................................161
4.5.1 概述 ................................................................................................................................... 161
4.5.2 创建蓝图接口 ................................................................................................................... 162
4.5.3 编辑蓝图接口 ................................................................................................................... 162
4.5.4 实现蓝图接口 ................................................................................................................... 164
 
第5章 蓝图编辑器 .......................................................................................168
5.1 蓝图编辑器模式 ...................................................................................................169
5.2 蓝图类UI ..............................................................................................................170
5.3 仅包含数据的蓝图UI ............................................................................................171
5.4 蓝图接口用户界面 ................................................................................................171
5.4.1 概述 ................................................................................................................................... 171
5.4.2 蓝图接口编辑器用户界面 ............................................................................................... 171
5.5 关卡蓝图UI ...........................................................................................................172
5.5.1 概述 ................................................................................................................................... 172
5.5.2 接口 ................................................................................................................................... 173
5.6 宏库UI ..................................................................................................................173
5.7 编译器结果 ...........................................................................................................174
5.7.1 概述 ................................................................................................................................... 174
5.7.2 界面 ................................................................................................................................... 174
5.7.3 打开编译器结果面板 ....................................................................................................... 175
5.7.4 错误和警告浏览 ............................................................................................................... 175
5.8 调试面板 ..............................................................................................................176
5.8.1 概述 ................................................................................................................................... 176
5.8.2 界面 ................................................................................................................................... 176
5.9 详细信息面板 .......................................................................................................177
5.9.1 概述 ................................................................................................................................... 177
5.9.2 界面 ................................................................................................................................... 177
5.10 搜索结果面板 .....................................................................................................178
5.10.1 概述 ................................................................................................................................. 178
5.10.2 界面 ................................................................................................................................. 179
5.11 菜单 ....................................................................................................................179
5.11.1 概述 ................................................................................................................................. 179
5.11.2 文件 ................................................................................................................................. 180
5.11.3 编辑 ................................................................................................................................. 180
5.11.4 资源 ................................................................................................................................. 180
5.11.5 视图 ................................................................................................................................. 180
5.11.6 调试 ................................................................................................................................. 181
5.11.7 窗口 ................................................................................................................................. 181
5.12 我的蓝图 ............................................................................................................181
5.12.1 创建按钮 ......................................................................................................................... 182
5.12.2 我的蓝图部分 ................................................................................................................. 182
5.12.3 在我的蓝图中进行搜索 .................................................................................................. 183
5.13 Palette(面板) .................................................................................................183
5.13.1 提炼面板结果 ................................................................................................................. 184
5.13.2 放置节点 ......................................................................................................................... 184
5.14 蓝图编辑器视口 .................................................................................................185
5.14.1 概述 ................................................................................................................................. 185
5.14.2 视图菜单 ......................................................................................................................... 185
 
第6章 蓝图技术指南 ...................................................................................186
6.1 暴露游戏元素给蓝图 ............................................................................................187
6.1.1 概述 ................................................................................................................................... 187
6.1.2 创建蓝图可以继承的类 ................................................................................................... 187
6.1.3 可读和可写属性 ............................................................................................................... 188
6.1.4 可执行和可重载的函数 ................................................................................................... 188
6.2 蓝图编程指南 .......................................................................................................189
6.2.1 速度 ................................................................................................................................... 189
6.2.2 复杂度 ............................................................................................................................... 190
6.2.3 范例 ................................................................................................................................... 190
6.2.4 创建蓝图API:提示和技巧 ............................................................................................ 190
6.3 原生化蓝图 ...........................................................................................................192
6.3.1 启用蓝图原生化 ............................................................................................................... 192
6.3.2 从转换中排除蓝图 ........................................................................................................... 193
6.4 高级蓝图原生化 ...................................................................................................193
6.4.1 使用虚幻自动化工具进行构建 .......................................................................................... 193
6.4.2 C 协作 ............................................................................................................................ 193
6.4.3 技术细节 ........................................................................................................................... 194
 
 

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