List of Tables and Figures
Acknowledgments
Introduction: Getting the Most from This Resource
Chapter 1: e-Learning: Some Basics
What Is e-Learning?
Why Use e-Learning?
Moving from Classroom to Online
Some New Ways of Thinking
Avoiding Costly Mistakes
Using e-Learning: Buy Off-the-Shelf or Build It Yourself?
Summary
PART ONE: DOING IT YOURSELF
Chapter 2: Getting Started with Doing It Yourself
Take Inventory: You Probably Have More Than You Think
What Else Should You Have?
User Considerations
Want versus Need: What Will Meet Your Objectives?
Summary
Chapter 3: Building Simple Pages and Programs
Using What You Already Have: MS Office Products and MS Paint
Time to Move Up? More Advanced Design Tools
Summary
Chapter 4: Enhancing Basic Programs
Free Clip Art and Other Media
Free Design Templates
Free Interactivity Tools
Free Microsoft Downloads
Macromedia Coursebuilder
Design Tips and Tricks
Summary
Chapter 5: Creating Inexpensive Quizzes, Games, Searches, Puzzles, and Simulations
Quizzes
Games
Searches: Treasure Hunts and Web Quests
Puzzles
Simulations
Summary
Chapter 6: Creating Low-Cost Collaboration
Synchronous or Asynchronous Collaboration?
Synchronous Tools
Asynchronous Tools
Creating Collaborative Activities
Summary
Chapter 7: Creating Performance Support Tools on a Shoestring
When to Use Performance Support Tools
Which Tool to Use
Performance Support Tools: Some Examples
Summary
Chapter 8: Leveraging Resources
PART TWO: BUYING YOUR SOLUTIONS
Chapter 10: Buying Off-the-Shelf Courses
PART THREE: PUTTING IT ALL TOGETHER
Chapter 11: Hosting Your Programs and Tracking Learner Data
Chapter 12: Application
References and Other Sources
Additional Resources
Index
About the Author