Session 1: Agents
Towards Bi-directional Dancing Interaction.
An Emotional Path Finding Mechanism for Augmented Reality Applications
Interacting with a Virtual Conductor
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets
Session 2: Cultural and Psychological Metrics
Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation
Passive Interactivity, an Answer to Interactive Emotion
Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives
Experimental Approach for Human Perception Based Image Quality Assessment
Session 3: Transforming Broadcast Experience
Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium
Real-Time Monitoring System for TV Commercials Using Video Features
Interactive Dramaturgy by Generating Acousmetre in a Virtual Environment
Session 4: Culture, Place, Play
Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents
Kansei Mediated Entertainment
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games
Session 5: Display Technology
Layered Multiple Displays for Immersive and Interactive Digital Contents
Design and Implementation of a Fast Integral Image Rendering Method
A Neural Classifier for Anomaly Detection in Magnetic Motion Capture
Multichannel Distribution for Universal Multimedia Access in Home Media Gateways
Session 6: Authoring Tools 1
Session 7: Object Tracking
Session 8: Edutainment
Session 9: Network Games
Session 10: Authoring Tools 2
Posters
Author Index