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娱乐计算 - ICEC 2006 /会议录

娱乐计算 - ICEC 2006 /会议录

定 价:¥881.40

作 者: Richard Harper 著
出版社: 湖南文艺出版社
丛编项:
标 签: 暂缺

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ISBN: 9783540452591 出版时间: 2006-12-01 包装: 平装
开本: 页数: 字数:  

内容简介

  The LNCS series reports state-of-the-art results in computer science research,development,and education,at a high level and in both printed and electronicform.Enjoying tight cooperation with the R&D community,with numerous individuals,as well as with prestigious organizations and societies,LNCS has grown into the most comprehensive computer science resarch forum available.The scope of LNCS,including its subseries LNAI,spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields.The type of material publised traditionally includes.-proceedings(published in time for the respective conference)-post-proceedings(consisting of thoroughly revised final full papers)-research monographs(which may be basde on outstanding PhD work,research projects,technical reports,etc.).

作者简介

暂缺《娱乐计算 - ICEC 2006 /会议录》作者简介

图书目录

Session 1: Agents
Towards Bi-directional Dancing Interaction.
An Emotional Path Finding Mechanism for Augmented Reality Applications
Interacting with a Virtual Conductor
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets
Session 2: Cultural and Psychological Metrics
 Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation
 Passive Interactivity, an Answer to Interactive Emotion
 Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives
 Experimental Approach for Human Perception Based Image Quality Assessment
Session 3: Transforming Broadcast Experience
 Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium
 Real-Time Monitoring System for TV Commercials Using Video Features
 Interactive Dramaturgy by Generating Acousmetre in a Virtual Environment
 Session 4: Culture, Place, Play
 Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents
 Kansei Mediated Entertainment
 Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games
Session 5: Display Technology
 Layered Multiple Displays for Immersive and Interactive Digital Contents
 Design and Implementation of a Fast Integral Image Rendering Method
 A Neural Classifier for Anomaly Detection in Magnetic Motion Capture
 Multichannel Distribution for Universal Multimedia Access in Home Media Gateways
Session 6: Authoring Tools 1
Session 7: Object Tracking
Session 8: Edutainment
Session 9: Network Games
Session 10: Authoring Tools 2
Posters
Author Index

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