Innovative Opening-Book Handling
Partial Information Endgame Databases
Automatic Generation of Search Engines
RSPSA: Enhanced Parameter Optimization in Games
Similarity Pruning in PrOM Search
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons
Recognizing Seki in Computer Go
Move-Pruning Techniques for Monte-Carlo Go
A Phantom-Go Program
Dual Lambda Search and Shogi Endgames
Chunking in Shogi: New Findings
King Race
The Graph-History Interaction Problem in Chinese Ches
A New Family of k-in-a-Row Games
Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie
Player Modeling, Search Algorithms and Strategies in Multi-player Gaines
Solving Probabilistic Combinatorial Games
On Colored Heap Games of Sumbers
An Event-Based Pool Physics Simulator
Optimization of a Billiard Player Position Play
Author Index